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The forbidden fantasy

6
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9
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A member registered Jan 31, 2021 · View creator page →

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Ok. So after playing the updated version I must say YES! This is more like it. The invincibility frames work well I like the health recovery items and the chance to recover health upon successful swallow. The only thing I still didn't see was hitting multiple enemies when they all line up the way they do. I see some complaining about difficulty and I think that'll go a long way toward alleviating that. A player like me will let them gang up like that then kick them and try to swallow as many as i can before they get up again which is usually one cause that animation can be slow but I even see that as an opportunity. Just give us a way to level it up to make it faster. 

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Ok, so of those x-men mutant apocalypse does not do that at all. At least not that I can remember It has been a while so forgive me if my memory does not serve me correctly on that one but I'm pretty sure it does not. I see what you mean with the others though. Also there's x-men the clone wars that I believe doesn't do the up and down thing.


And I don't think you need to make it more clear by the way with the multiple enemy swallow. I could tell quite easily that I had multiple prey. Just a way for the game to know you did by either making the tummy account for it and or with life regen that shows it which you already said you were gonna do.

Nice! I won't lie to you I'm not currently a supporter but I'm going to change that when I get paid friday. I really like what you have so far and will definitely support continued development. I've only waited because I wasn't sure I'd like it but I not only like it I love it. I can't wait to see where this goes. I actually wish I could help but I don't have the skills you need. Anyway I saw up there you don't know many 2d brawlers. ninja warriors is a good one but if you're serious about not knowing many I can name a few. Streets of rage, double dragon, final fight,  x-men mutant apocalypse. All great games for reference. I also agree with an above poster when they said your hits should effect all enemies instead of just one. I noticed you can swallow more then one but it looks at least that it only counts as one.  I figured this was a test something just to test what the game was capable of. I have more ideas but I'm thinking you may already be on your way to implementing them. So I'll save them for later unless you want to hear them.

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Ok so I played the demo and first I must say great work. I'm not even into vore but I love weight gain of any kind which is what drew me in. That said here are my critiques or ideas. I think with only taking three hits you definitely need some invincibility frames after taking damage. I got destroyed quite often taking one hit trying to recover and taking one to two more right away. 2nd idea is we should be able to regain hit points with successfully swallowed enemies otherwise what's really the point other then permanently killing them. 3rd would be the ability to jump down platforms.  Other then that I'm actually in love with what you have so far. The animations are great the music is good and what's not to like about Pherl. 

This is really good . It's not even fair how good this is. I'm playing on pc and you can definetly tell it wasn't originally made for it, but its so good I don't even care. I'll follow and donate happily as you release new versions as well as purchase the full release when it's ready keep up the great work!!!

Hmmmm