Thank you! :D I'm not sure if it is possible to add native Dualshock 4 support into the game, but I'd suggest using InputMapper or the built in Dualshock 4 support in steam, if you add the game to you steam library as an external game and launch it in Big Picture. Thanks again!
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Thanks for playing. First, the enemies should attack, though you always have around 3-5 minutes to prepare your fort. I'll take a look at what you thought was a bug and check what it can be. The windows version has an external laucher where you can change all settings, something that i couldn't port to the linux version, but I'll add some in-game settings as soon as i get some spare time. Thanks again!
Cool Forts Prevail is a split-screen multi, and single player sandbox FPS. You can build a fort and defend it, attack enemy forts, or just do something else, like running over enemies and friends with a car. It works great with an Xbox controller and it is really fun with friends!
Wow, this is really fun! I see from the name where you got your inspiration from, and you really take the best from those games. I would like the resolution to be a bit higher, but otherwise it's great!
I made this game over a weekend for Ludum Dare 38. I've never worked this intense on a game before and i'm happy with how it ended up.
This is a first-person exploration game set on a small, fully explorable planet. You can enter ancient temples to find the lost pieces of your spaceship. Inside the temples you need to jump, climb and kick your way to your goal – and avoid the immortal creatures lurking in there. The temple locations are random and makes every playthrough different.
If this sounds interesting to you, you can find the link below
Glad you enjoyed the tech demo!
The thing is that i'm still working on the full game and it's not finished yet. I am aiming for a release somewhere in 2017 for Windows.
If you like the demo i think you'll love the full game. Follow my itch.io profile and/or twitter to stay updated for news concerning the game
Nice to hear that you like my game! I can agree to some extent it can be an annoyance factor, but i will evolve that concept in the full version to give different objects different rewards and combos. I will also add some sort of objects to make sorting easier.