lmao I was just doing this in script 8 too
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Well, the biggest highscore you got shows after you lose, over in the "Highscore" thing at the corner. But yeah, I might have to make a kind of Game Over screen...
Just realized, the main.lua file is already 1200+ lines long, I need to split it up already xd
And thank you so much for playing it! You know, I've never expected this game to be this known, I didn't even mean to release it as a full game, but now that I did I'm getting a lot of good feedback. You don't know how much I appreciate it.
Also, yes, I got asked for the ghost piece feature already, will implement, if I had a penny for every time I missed a hole XD
Thanks! Using the crank to rotate the pieces will be easy to program. And an effect for when a line is destroyed shouldn't be that hard right? And for the music, don't worry, I can make some myself, I've made music before.
Please note that the game now looks different than the version you downloaded, I changed the ending sequence for something different since i was also reported that it lagged the console too much.
Okay, fixed. Apparently I forgot to put in the name, author, description and version of the game in the pdxinfo file, since I've been told in the Playdate Squad server that you need those fields for the Playdate website to make sense of your game. I added them already, try downloading the game from your account now.