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teragaming

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A member registered 93 days ago

Recent community posts

(1 edit)

game has some good potential, has some good art and for the most part it functions well (as in I didn't run into any game breaking bugs). mouse movements a little buggy but that's mostly just control preferences I was fine using arrow keys.

the biggest problems that I ran into were locating the shop where I needed to get the cake (some collision problems on the cake shelf btw) like it just didn't make sense for it to be there. since the screens wider rather than tall and we were told to go to the house on the top right you kind of naturally avoid it and between the bottom right house being locked and since all three of them were houses i didn't even try the door (assuming that it was also locked), pared with there also being a shop in the city made things even more confusing finding the cake. 

my only suggestions here would be to change up the shape/ design so it doesn't look like all the other residentials, place a sign or something to indicate it better, and make the person outside mention something more specific like they have new stock or something encouraging us to go inside.

next would be the bats in the cave, individually they're not that difficult of an obstacle its just they're ever so slightly too fast, turning down the speed ever so slightly would help, or the more difficult solution. redesigning the paths they take/ altering the map. its always just the slightest bit to small of a gap to fit so some wiggle room would help.

next and finally is the blueprints... honestly this needs the most work. by the time I got to this point id lost my save twice, most likely my fault and not the games, so I was rushing with the 4x speed and I still struggled to get through. I cant give too much feedback on if they were to quick as again I was on 4x speed the biggest problem though was them using wall hacks. That and that the would seemingly que up the capture animation trigger whatever (I don't code games lol) and it would play multiple times which was mostly just an annoyance as there wasn't any real threat of loosing like with the bats.

all in all its a good game with some pretty good potential. and by the end I was starting to get more interested in the actual story then just the smut so that's a win in my book. just, really gotta focus on that blueprint quest. anyways, this is getting way to long so peace.

edit: right I also forgot to add that we need more headpats please and thank you.


also, found a fun little glitch/ softlock at Erikas place.

makes use of another exploit where since there's a delay with the models/ triggers of the girls switching locations when the time changes if your able to reach them before the time switches then you can trigger another dialogue which then  lets you skip their "rest" time. only really useful if you want to save time by not having to run back to a usable bed/ couch to skip time. besides the point.

when its dusk the scene before she goes to sleep if you have any of the speed multipliers then you can slide onto her second bed to which she'll spawn in next to you and since her nighttime whatever isn't developed yet you have to go to a previous save to get out.