Ah ok. It looks like the only feasible cross-platorm binaries that Coppuercube exports to is HTML (WebGL), so I will try Wine. Thanks!
Recent community posts
@Vladar and @kentarospin98 if you're having issues running the game on Linux via the itch app, try uninstalling, and the installing again. The itch app seems to have had issues updating to the latest binary. If that doesn't work, just download Primitive-x86_64.AppImage from here, and make it executable as such:
- chmod +x Primitive-x86_64.AppImage
Then run it:
Please let me know if you have any problems!
@eevee There's a lot to be improved, but thanks! The artwork and music for this game was first take, so it took me about 30 minutes to finish that. Most of the time was spent learning Lua and LÖVE. I am actually a big fan of LÖVE now, so I will probably be using that in other jams in the future :)
You're 100% correct about the enemy ships, as the arrangement is random. It could probably be solved by checking the position of other ships before spawning, as well as staggering the rate at which they spawn a bit more.
@Krinn I added binaries for Linux, OSX, and windows. I've only tested in Linux though, so let me know how it works for you :) BTW, the itch desktop app seems to have some trouble updating to the new files, so try getting them directly from here