Recent community posts
We posted the demo for our game "Clam Man" here a couple months back, and we recently updated it when we launched our Indiegogo campaign! It's got some cool new art, some new jokes, but mainly, we've worked hard to fix a lot of issues people had with the game. (One that annoyingly sticks around is that some macbook users are having issues, but this should be fixed by downloading it in the itchio app!)
Most of this feedback came from you guys! You've been invaluable when it comes to criticism, telling us what worked and what didn't. It was a huge help to us, and we really are super thankful for that. You guys made Clam Man a better game.
Like the title implied, we've gone live! We've been funding for about 48 hours, and we're almost at 20%, which absolutely blows our minds.
If anyone's interested, please check out our Indiegogo page! We made sure to make it entertaining, so it's worth having a look through even if Clam Man isn't your cup of tea. And make sure to let us know what you think of it! And while you're at it, why not check out the updated demo?
Martin and Team Clam
We've had a demo for our game online for a bit, but as we just launched our Indiegogo campaign, we decided to update it in a big way!
Other than changes made due to feedback on this site (mainly audio, playability, and readability) we also took the time to rework some jokes and update the art! We think it looks way better now, and is way more accurate of the final product! Try it out and let us know what you think! :)
Oh, and have a look at our stupid teaser thingy:
Much love you guys,
Thanks for letting us know! We’re currently having issues with the online version for mac, so we’ll try to add the mac files to the page so you can download it! As far as we’ve tested, only the online version is struggling with mac, so this should solve it.
out of curiosity, how many ghosts is the best youve gotten? originally, you had to get 50 off, then 40, and now 37, but we might have to drop it a bit more!
37 is doable though! But you are right, it’s super tough.
Oh dude, this is great. This is the first time we got to see a complete stranger playing the game! You really made the whole team’s day with this!
Also I grew used to your Clam Man-voice and that’s kinda how he sounds in my head now.
Thanks so much!! Let us know if you do a version of the updated demo!
Oh damn! We've actually been thinking of rewriting the mouse interaction to map it to one button, but so far having both left and right has been easier. Maybe that'd be at thing for us to look into though. Anyway, thanks for your comment, and hope you get a chance to try it out! <3 smoochie smooch kissie kiss come here you <3
This is really good! At first I thought it just felt pretty similar to slidy cube puzzles, but it really comes into it's own and becomes a proper game. Well done! You could develop this into a full game, honestly. It'd work on iOS, wouldnt it?
Clam Man is an upcoming comedy adventure game from Team Clam, inspired by the point-and-clicks of old, with an emphasis on comedy rather than puzzles. The demo you can play here is an early chunk of the game, and basically the prologue to the full game currently in development. We're a small, three-person team, currently looking for a publisher willing to take us under their wing for funding and jolly co-operation. Anyway, hope you enjoy the game! And please, feel free to let us know what you think of it!
On a side note, how fucking weird does it feel to have the game up somewhere? We've been working on it for a while, and now all of a sudden the demo is public for everyone to see? That's nuts. Absolutely nuts. Anyone else know what I mean?