found it at my home page, cover so attractive, I think this also very important
TantXHX
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Clever depiction of the indecisive mood, a rare inner drama based on mobile form, really good realistic theme, it can evoke many real memories about gamejam.
The downside maybe that the glitch-effect are slightly heavy( with huge unit) , and the hint sfx in ambient are slightly repetitive
It would be better if there was a progress bar on the webgl version, I thought it would not loading because the window is totally black
Interesting game with good pace/music/double screen design,these all built wonderful atmosphere.
some points feels need more enhance:
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spawn point is too close with the exit door. my first time play was enter there directly and makes me restart.
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right screen seperate my attention at beginning, but there were nothing could interactive and no any valid feedbacks at beginning.
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the first artwork too far with me, I can not recognize which is my target between these props(these desks or computers) at beginning, until i finally found that these are just the obstacle for me. before that, I hit space-button with every props I met(also click and push them) and always confused of why i can not get them into my pockets ToT
btw, the music of this game I can listen serval times without tired, really awesome!
I just notcied this game from itch home page
Super Awesome! it let me feel i am controlling my own hand, and these actions likes the Mudra which with different mysterious energy
I really love the music changed with hand pose,really attractive! not very hard to learn and adapt to this mechanic, go to flow state quick,and excited
btw, Thank you for your sharing your code I think it will be very helpful to learn digital feeling 2d game
Interesting! fast and excited. also a little bit horror(haha!)
at the beginning, when i first time attach my soul to “my sister” before the tutorial told me. I just feel i am hurting her.
I think these art should be fit the theme and your core meanning. so the green life bar is totally not fit. I think maybe dark is good.
also the boy’s sfx when he got hit >u<
full of emotional and the asethetics fit this.
this game has good game feel and makes me feel it’s special
the machanic need spend some time to learn and practice, not too difficult, also not easy.
idea: some times i think these collectable maybe despart my notice to the words (also makes me nosiy\depressed becausse hard to collect) so maybe some levels the number of these could be lesser or control the challanges number in each part not too much
in a word, I love this game
so genius! Combines instant feedback and strategy !
The level before the 3-balls level really interesting, at first time, I try to use inertia, not enough! then i found the exit portal, it break these boarder and make me impressed
( meanwhile, I also think it would be also interesting if there were inserted another level here which only use inertia to unlock)