Recent community posts
Nicely done! I made it to level 116 before quitting. Gameplay seems solid, and I liked the weather effects and the Atari aesthetics (although I know it's an NES game.)
Is this procedurally generated? And any plans for expanding the concept? Like lives, etc.
I have a couple feature requests / suggestions after having recently set up a co-op bundle.
1) I found the process of setting up the bundle to be rather easy and straightforward. My only snag was at the end when I get verification. Although I quickly realized that I was meant to send the bundle URL to the participants for their approval, I can see where many might just give up. I think it would be nice to have a reminder during setup that says, "send this URL to participants to get their approval", if automatic notifications aren't going to be sent out.
2) I wish I had the option to set a % off the cover prices across the board, like can be done with the regular solo bundle. And then just have the option of having each participant receive their new price as payment, instead of a % of the entire bundle sale. So if my game costs $1 and their game costs $2, and we're taking 50% off each, then I'll receive 50cents and they'll receive $1. I hope that makes sense. I know my example there is really small, with just 2 titles, but having an across the board % cut can get really complicated when you've got multiple titles at different price points.
Thanks! I love Itch.io. You're doing a great service!
Nice! I really like the sprites - they're very cute, and nicely animated. Music's good too!
Only suggestions I have are the player could be slowed down a bit, and I wish the game used a different control scheme like Z/X/C or A/S/D for the attack/jump/block controls. It's a strain to use the old school ctrl/shift/Space control scheme.