This is a fun, very unique little game. Well worth the price! But it can be unbalanced and a bit confusing. Most treasure and ability bonuses are +, but many enemies and traps require low rolls. It's not clear which treasure is single use. Can everyone use the wand? I feel like the class bonuses should be +/- to make them more useful. If I were to change one thing I would call the Coward class Sneak-thief instead. Coward sounds negative compared to the others and that would keep the S class names going. Despite my criticism I really do like this! Totally worth checking out for a quick fun game.
sydbarretlives@yahoo.com
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I really dig this setting, love the art and theme! I would totally be down for more! I do have a couple questions...
In Step 2 it says DN increases with level, but I don't see that anywhere. Should it be a choice on the level features table somewhere?
There are slots for multiple bootleg spells, can you know more than one?
I'm currently playing a solo scenario I created. Please consider something like that in the future.
Thanks!
I strongly prefer version 3 over 4 and will continue to play that. I like the shadow events and combat rewards, but... Fatigue and camping bog down the game big time. I would suggest a mandatory camping event once per quest to overcome general fatigue. Rolling for Journey length seems unnecessary. The folk/races lost some individuality by getting only a single bonus, with Halflings being obviously superior. The companions got a little confusing.. The game is now much harder but starting Spirit and bonuses are greatly reduced so it feels unbalanced. My first game I immediately lost my event, then got "killed" at the location, then got killed again at my next event. The dice mitigation of previous versions, using Spirit and Fate, seem gone. I thought those were clever. The game was a not so difficult almost relaxing journey before, with a good level of simplicity. The only real anxiety came from fear of drawing a shadow card. I've been enjoying this game a lot since you first posted it. Thank you.