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A member registered Dec 06, 2017 · View creator page →

Creator of

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Great concept and use of the 4 colors. I was thinking the game might be too easy at first, but the stacking colors + complex large area combination especially on the last level presented a nice challenge. Wish I could play more levels!

Very funny game, love the look and feel, smashing buildings was very satisfying. By the end I wanted to strangle that chicken for constantly clucking in my ear though. I blame Old Farmer Bob

Cute little game with a cool concept. My favorite part was finding I could circle over the x2 tile to get infinite movement lol

Took me some getting used to since I don't have too much experience dealing with HSV, but I was pretty satisfied once I solved one. Btw I couldn't stop picking up and dropping the gems just to hear the sounds lol

I'm sorry grandma the best I could do was 105! Funny concept, wish the game was filled with the grandma art at the start lol. Could use a bit of polish, I wasn't super clear about what grandma wanted from me at first, and I wish it was easier to remove pills from the containers once I dropped them in

That was so unexpected haha, I was sure I was going to be doing some math problems

Cool idea, wish there were more levels! I'd be curious to see how this plays on a larger scale with a ton of nodes

Made it through all the levels! Loved how challenging they got towards the end. Could definitely use some Quality of Life updates, maybe click and drag and drop to connect nodes, maybe make the hitbox for where the lines connect bigger or snap when it gets close, maybe right click to delete a line, and maybe some kind of right click drag to select an area and move everything in that area. I was getting very messy towards the end! :)

Love this concept and how you introduced the operations and the negative numbers stuff as it progressed. I'll definitely be returning at some point to see if you add more levels! :)

Haha welcome to the club!

Thanks for playing! Glad you liked the extra layer with the tells. Interestingly enough the fixed-limit betting introduces its own level of strategy (albeit on a simple scale), so it's not entirely luck based. I did my best to make the opponent tough to beat without the tells, though :). The strategies get even more interesting if the game is played No-Limit style, but alas that is too complicated for a weekend game jam.

Thanks for playing! Glad you liked that mechanic :)

I would 100% be playing this during math class

+1 vote for making the yellow more powerful! That one is definitely my favorite, really cool mechanic that just needs a little power up

Cool idea. Love the puzzles, I'll be back at some point to see if you've added more!

This one was pretty addicting for me - kept playing till I got to #1! Very calm music and interesting strategy, I like that each enemy behaves differently. I wish there were checkpoints so I didn't have to go back to the start and play out the same strategy every time. Definitely one of my favorites so far!

(1 edit)

Haha you're right whoops! I'll fix that part now. Thanks

edit: should be fixed now

Thanks for the kind words! I think I fixed the cursor issue. I'll probably go back and add the fullscreen button too.

Here are a couple examples:

If you made your game with Unity (maybe others too, not sure) and your name input field allows rich text, people can add tags such as <b>, <i>, <color=blue>, <size=500>, even <color=#0000> to make the text invisible. Even worse, if they don't close the tag the effect will be applied to the rest of the leaderboard text! This means <color=#0000> could make half of your leaderboard disappear.

I changed the Content Type of my text box to only allow alphanumeric characters to prevent this, and I recommend everyone do the same or find another solution before your leaderboards get messed up. You can also delete individual scores with LootLocker to remove already-messed-up entries. A limit to the length of a player's name would also help against super-long names.

Thanks for the heads up. Should be fixed now. If you still have issues on the windows version, the web version should work fine (although with some performance and lighting issues).