It's very likely a driver issue, I've updated the game to include d3d12 libraries and also switched to godot's new renderer.
This should solve it, please let me know if it does, and thanks for helping narrow down this issue!
Hi!
I released a minor update and changed how I export the project, I hope that resolves it, but i'm not able to test the arm64 version of the game at the moment if this is you architecture, I've only tested it on windows 11 and linux fedora, both intel x64.
If you press 'Esc' on the game does it show the UI? If it does, try changing in the options menu: 'tako amount', this will reset all entities and maybe also resolve your issue
Thanks for letting me know about the issue, I'll try later on to setup a way to test the game in more devices and OS to avoid these issues in the future :)