awesome, these will definitely be useful, thanks!
Recent community posts
I've been loving this tool so far, and decided to upload one of the first models I made.
It's pretty simple, just a car. Feel free to use wherever you'd like, let me know if you found it useful or whatever :)
[ I've tried numerous times trying to get the sketchfab embedding to work, but it doesn't want to for whatever reason. Anyways, here's the link to an interactive view of the model ]
Thought you should know that the links to the 'archived episodes' and the 'devlog' aren't implemented. They just lead to a blank page.
This game looks really cool, great job to the developer on crafting such a unique looking experience. Good luck with the rest of the development :)
Hey @Delca, thanks for playing!
Also, then you for the suggestion about mixing symbols. I'd like to add a 'colorblind-friendly' mode soon, and I think this is a good way to go about it.
Much appreciated! 🙂
Solid graphics, nice music and sound effects (the multiple jump sounds were a nice touch), loved the super-smash-bros style of death where the player will fly off the screen. Overall, pretty enjoyable game.
One thing I would say is slightly annoying, is having to tap the bumpers to move left and right, would be a lot of better if you could just hold down and move. Either way though, this is still a super fun game, nice job :)
Pretty solid endless runner, reminded me a little of boson x, well done.
The fact that you couldn't die made this less of a game, and more of an enjoying challenge to see just how fast you can manage to go, which was pretty fun.
Nice entry :)
This was a fun little game, liked the voice over lol.
The corner of the room near the door is a little buggy. I was jumping around over there, and landed on the ground, but the game didn't restart, until I jumped again. I tried replicating this to give better details to you, but this time I managed to actually jump through the ceiling and fall through the world. Haha, but that's to be expected in game jams, so well done either way.
I really dug the concept :)
With a little more polish, this could be a pretty solid game.
I kept getting glitched under rails, which was a little frustrating, and the controls weren't the most convenient, however I can see how this might be better suited for tablets/touchscreens. Either way, you should continue this, could be a fun little game :)
Really liked the design of the overall thing.
This game is a hectic beast to play with friends, fighting each other that close on the keyboard is a riot. Throwing the skateboard was a nice touch, my friend kept hitting me with his, so I threw mine at him, it went through the screen and came back through the other side and knocked me out! It was like a crazy boomerang of death.
The wall jump was pretty difficult to do, but fighting with each other kept the game fun. Nice graphics as well, great entry! :)
It was kind of difficult to tell what I was supposed to jump over, and what I was supposed to duck under. For these types of games, it's best to hold back on the number of background objects, as it makes it harder to tell what is an obstacle, and what isn't. I also managed to keep pressing w of jump out of the world haha.
See a cat in a buisness suit, being tossed around like a ragdoll is really funny though, so good job on that :)
I liked the minimalist graphics, gave a nice relaxing feel overall. The controls were a little weird, but once I got used to them, it sort of went with the whole game. You managed to capture some pretty nice movement here.
One thing however, is when you swipe behind the arrow, to move faster, the red line that appears should be straight, but instead comes up at an angle to the left or right of the arrow. This felt a little weird, but didn't detract from the game to much. Could have been a bug though, either way, nice entry :)
I liked the graphics, and the difficulty kept me playing. Pretty simple yet still fun game, nice job :)
Also, I screamed 'snake' after I died, but all that happened was I got weird looks from my family...
I was wondering, since you said using a dice is ok, is using multiple dice alright?
Also, along the same lines, is it fine to offer a companion app along with the game that takes care of the dice rolls just in case the player doesn't have any dice [ basically, it's like using random.org and just simulating the dice rolls, it's not necessary to the main game and doesn't offer additional gameplay ] ?
yours don't look half-bad, nice work!
I see your also using a indieDB logo, I don't know if you know but, I have another set of icons I made that include an indieDB one: https://stuffbyspencer.itch.io/lowrez-pixel-art-lo...
they are in a different style than these though, so they might not appeal to you.
Hey there Elixnova.
I am a bit confused to what you need the project server file for. If you just want to import an image to use as a sprite, or a 3D object to use as a model, you should just be able to import the files through the engine itself.
I've made a video that covers this in the past, you can have a watch and follow along to see if it helps at all [ start at 2:00 ]:
If the above steps don't work for you, please let me know and I'll try to help you out further. Good luck!
I'm pretty sure it's perfectly ok to modify the loading screen since the engine is all open source and the devs are super friendly.
I modified the loading screen by messing around with the html and css files of the exported project. You can also change the loading image by replacing the image file. It's pretty simple to do if you know a bit of web-programming.
Let me know if you need more help, good luck! :)
Hey everyone! Hope you all are having a good Saturday.
If not, of even if you are, perhaps this might make things a little goofier.
I just released my first game of 2017 called 'Butthole Cactus', and you can play it... like, right freakin' now! Isn't that neat?
The game is all about fast reactions, immature humor, and avoiding obstacles.
Hope you enjoy it! Let me know if you have any feedback, good or bad, I'd love to hear it :)
If you have it set so UP / DOWN = the Y-axis, and the Z-axis controls 'depth', then you could do something like so:
this.actor.setZ( -this.actor.getY() ):
for each actor in your scene. That way, actors that are lower on the screen [ i.e. closer to the camera ] appear in front of actors that are further up on the screen [ i.e. farther away from the camera ].
Let me know if this helps or if I should explain anything more.
So, here's the deal: I'm working in 3D and I want to make an actor move based on where it's facing. So hitting the 'W' key should move the character towards where they are 'looking' at [ using physics, btw, got a cannon-body hooked up to the character ].
I've tried a few methods, but the simplest seems to be:
this.actor.cannonBody.body.applyLocalImpulse( new CANNON.Vec3( 0, 0, -1 ), new CANNON.Vec3( 0, 0, 0 ) );
Now, while this does work, I'm very new to 3D programming, confused about physics, and bad at math haha. So I was wondering if this is the best way to go about it, or is there a simpler / possibly less resource-intensive [ not that I notice `applyLocalImpulse()` to be all that bad ] way of going about things?
If you have experience with this kind of stuff, please let me know! And share any and all knowledge you have on the topic as I'm trying to consume all the information I can in an effort to learn. Thanks a ton! :)
I'd recommend posting any bugs / issues on the GitHub pages:
Of course, this is just what I'd recommend doing as it's easier for the developers to track all issues in one centralized place, there's no harm being done if you prefer to post your bugs on these forums.