I've been following this for years! Can't wait!
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Awesome! It's always fun to see the different ways people approach stuff. I loved the way you just brute forced the last enemy in the 3rd level. Forget that soundwave stuff, just knock him out! haha
Great work Andrew! Only critique I have is to decrease joystick sensitivity. My gamepad registers very low movement to the left and so if I don't press anything the guy walks a little to the left. GameMaker has a built-in function called gamepad_set_axis_deadzone() that you can use to add a little bit of give for the analog stick. Loved playing though!