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Stu Bean

A member registered Mar 26, 2015 · View creator page →

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Game Title/URL:

Pitch/Information: A 2D puzzle platformer where you control both a kid and a mermaid, as they have to work together to overcome obstacles and trials.

I'd like feedback on: Anything! Let us know what you think! We are aware of some physics bugs with walls, the tutorial and water levels not being synced correctly. But otherwise it's all good!

Thanks for awesome game play Wobblyfootgamer! I wish the game was longer too haha. I'll let you know if I do!

[DevLog 1]

Up Shore is a 2D puzzle platformer about a little girl and her mermaid friend set in a war torn village. The little girl and mermaid will have to work together in order to overcome obstacles and trials in their path. 

This game is currently being created by a team of 8, which all of are doing amazing work for the jam these past few days. 


The designers have been hard at work creating the story and mechanics for Up Shore. They've got the core idea of how they want the game to look and feel to the player along with some basic mechanics. Now a lot of the job is communicating with the rest of the team to make sure everyone is on the same page. They also are starting some level design and some fancier game mechanics if we have some time before the end of the jam.


Audio team has been working especially hard, putting up music for the general tone of the game. Below are two sample concept audio of the atmosphere for our game. They both definitely give the sense of a somewhat dystopian world. 

Ambiance 1

Ambiance 2


The Art team has working some great concept art of the two main characters in the game. We're all super impressed with how the little girl is going so far, and the design idea of the mermaid. We can't wait to see what more is to come.

The Little Girl:

The Mermaid:


The Coding department has been working on creating the basic character movement and interactions with each other. The mermaid can only move while in water, but can be picked up by the little kid if needed. We'll be fine tuning the controls as the day goes by and implement even more mechanics like picking items and hitting switches.

That's all for now! We'll keep posting updates as we make more and more progress!