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StewieTheThird

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A member registered Jan 19, 2019

Recent community posts

So I checked it out, I really like the concept. I think if you want to continue with this path of long "endless" hallway perhaps consider upgrades or unlockables on the way. This will give the players a sense of progression. As well as add coins or some sort of shop currency so players can upgrade stats as they die and replay.

That's assuming that I am reading this right and you are making a turn based rogue-lite.