Tim set this up last night. It's super helpful.
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An amazingly hellish platformer, with puzzle-precision platforming difficulty, and an atmosphere that truly is deserving of the title "Hell". Every time I died, the bassy drop followed by the laughter of demons galvanized my resolve to just try one more time, so that I might land that jump or avoid that obstacle. This game primes itself with simple, palatable mechanics that turn out to be surprisingly difficult and rageworthy in practice. As a beta tester, I highly recommend playing this game.
interesting concept, but I got really frustrated accidentally jumping into the electrical wires since the jump button is right next to the puzzle button. I think the slime thing near the button was unnecessary, as some of the traps are dangerous enough. Plus, if the slime is in the wrong position and you get a rocket, it becomes an unavoidable death. The objective wasn't too clear, but once I got the hang of it (inputting code until I got one right while dodging hazards), it seems like it could be really fun with some tweaks.
Hey there! It seems that your game can't play without a very critical OpenAL32.dll. Luckily, as a MonoGame developer I have a copy always handy. Place this next to the game executable to be able to run the game.
If you don't trust my link, that's okay, you can go to https://www.openal.org/downloads/ to install OpenAL on your computer.
Hey there! Most people aren't able to immediately play Scratch 2 project files, so I've ported the game to SWF and EXE to assist other people.
For porting SB2 to SWF I used https://junebeetle.github.io/converter/.
For porting SWF to EXE I used http://swftools.sourceforge.net/swf-to-exe.html.
Ouroboroll SWF: https://drive.google.com/open?id=11WctjnLS93bH15R8iOrTr8NR0BMBvNkX
Ouroboroll EXE: https://drive.google.com/open?id=1bCeyKQ5l6oXV8DHxjp6GxEYT6RX4_f9j
If you're skeptical of my builds, you can build it yourself using the tools I linked.