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Candleman Game Studio

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A member registered Oct 13, 2017 · View creator page →

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Recent community posts

Succint and cool! 

You managed the control really well. Have you figured out there are 3 types of sprints? How do you like the visual in this version?

Sorry for the late reply, Mikey. Thanks for helping us to see the values we never realized before. Your comments on game design provides a wide horizon of inspirations.

Thank you. Really glad you are up to the challenge and find it's interesting.

Thank you for the kind review. Cake Game Lady. We hope the game can be liked by more lady gamers.

Can't understand your language, but I feel your sense of humor greatly. Nice work!

Thanks for sharing your experience.  We learned something useful from watching you play.

Thanks for pointing it out. We are trying to come up with a new one. : )

I see. We have received similar reports. But we can't offer any solutions so far.  I'll add a message here if we figure it out in the future.

Again I'm very sorry it doesn't work for you right now. : (

I'm very sorry to hear that, Leila.

Could you describe more about the situation?

Thanks for trying this game again. Bobbly.

You style actually makes the experience much more relaxed. : )

Good video wolf.

Thanks for showing the game on your channel. Watching how the game is played really helps us to understand how to improve it. : )

Cool video, Chris. : )

Your wisdom and humor revealed in the video reminds me Mr White's brother in law from Breaking Bad. Haha.

Hi McFly

Susan's story includes basic tutorial levels, which might offer tips for better controls. However, we do receive many feedbacks suggesting control frustrations. It's been a small challenge for us to find a good solution. But we are trying to get better controls.

We appreciate your acknowledgment and advises.  : )

The pillow bounces up once been hit and stoped hitting. The function is not very well implemented in the game yet. Haha. : )

Hi Entropy Phi

I really fond of your gentle and cute voice. Adding montage into the video is also a creative way of emphasizing humors and ideas.

Although it's succinct, I did learn quite a few things from your video and narration. Thanks for the patient and explicit description about your play experience.  : )

Hi STEVIED

Thank you for trying this game again. : )

Can I ask why you choose to play Bob over the other 2 stories? I ask this because we are trying to refine level designs. We want to find out if gamers prefer certain kind of levels. 

Hey dragan kill

It's one of the funniest plays I ever seen so far. No commentary makes it even funnier at some points. Fallen the edge; throwing out the energy drink; fainted while the cleaners coming from behind you; they are all out of our expectations. 

Well done. Thank you for sharing!

Thank you so much for sharing your feedback in details. It really helped us visualize how the experience takes place. Your suggestions are well received here, they will help us focusing on the fun part rather than making the game too punishing. Thanks. : )

Hey, ForgedByGames

I really admire your careful and strategic play style. 

May I ask how do you like the puzzle elements in this game? (Do you think the puzzle solving and the action timing  work well in this game? Or is it over complicating the the simple and silly experience?)

Thanks for sharing your play with us, John. 

We try to make the levels more difficult than it looks so players might feel surprised and challenged. But many feedbacks have pointed out the current difficulty curve fluctuates, and the fails lack sense of rewarding. 

So we are adjusting level sequences as long as add some new play elements right now. A new update will be available soon in about two week and hopefully the levels will be more rewarding and less punishing.  Welcome to try it again.

so sorry for that problem and thank you so much for your feedback

 we will try to find out why this happen and try to fix it.

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oh!thank you so much for feedback this, we just found this phenomenon, it seems not occured in everyone's computer.

we will try to find out what made this happen.

sorry for that problem!

by the way, what the windows version of your computer? i want to check is this related with windows version.

Hi DatMasterHunts

You made us laugh so much. 

My apologies for the bug that brings your character back to the beginning room. We've fixed it now.

Thank you for the video. It's so funny. : )

Hey, the term 'Ragdoll games' and your view point are  so inspiring. 

We've been wondering why people seem to like this game. Listened to you, it makes so much sense.

Hi friend : ) 

Thank you very much for the very practical solution. It helps us looking from a fresh perspective.

Hi

We are the same team who works with Lancelot. 

In simple words, this prototype is a more polished version of it's predecessor originated from Ludum Dare 39.

We clearified it on Lancelot's page as well. : )

Thank you leafo for showing it on the homepage. : )

Thanks for sharing your play with us Geg.

Your advise on the controls really gives insight.

May I ask what interest you the most from the game, as it is the question we are hopping to find out in this prototype demo.

By the way, Murikami’s books are really famous here in China as well. We are all fans.

Hi Skydjinn

Thank you so much for pointing out the control problems and how it can overly frustrate players in such details. This really helps us to better evaluate the balance between a sleepy experience and the appropriate difficulty level.

We are very eager to find out what exactly is the game’s uniqueness when compared with so many other interesting games. From your video, i sout of assume for you it’s the crawling action in a platformer style that is refreshing. Is that right? Or could you add a bit more to help us understand? 

Hi Rhys Da King

Thanks for sharing your play. It’s so hilarious watching it.

Finding the appropriate difficulty for this game is something that we are still experimenting now. Your video gives very valuable feedback. 

Hi Raithias

Could you describe how the controls are annoying your experience?

We are trying many things to simulate the gaming experience of a sleepy person. Some feedbacks from you could really help us rethink about the designs. : )

The pillows can be destroyed by the broken glasses come from picture frames. 

And yes, although the caffeine won’t help you destroy pillows, it does offer a short time invincibility.

Hi CandyMan

It’s not, because we are the team who made the LD demo Yet Another Exhausted Day.

We thought “exhausting” is better, so we changed the name. This new prototype aims to help us evaluate how players like some new gameplays we are experimenting. 

If you liked the previous demo, we are looking forward to know how you think about this one. : )

I see. 

Thanks for letting me know the problems. Nomnom. 

Haha... 

It's a good one. I can't stop laughing. 

Thanks for the  recommendation. Your episodes cover image and  title sequence is very stylish. Impressive.

Trying to roll over the moving pillow is a really creative solution. : )

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You are exhausted, yet you can't go to sleep.

Yet Another Exhausting Day is a 3D crawling platformer about ordinary people’s exhausting lives. Play as an exhausted person, evade comfy pillows, smash photo frames and flower pots, brawl with vacuum cleaners, and do everything you can to fight the drowsiness.

You are welcomed to download and play this prototype here.

The game is still in development. If you like the game, please free feel to share your thoughts with us on how to make it more fun.

Have fun. : )

Thanks. : )

Do you find those silly glitches funny? Or is it only appears annoying and unfair?

We really would like to know on what level the game humous players.

Me too.

Thank you so much for sharing your game experience with us.

In the video, you didn't try to attack the hoover. Could you tell me why?