Succint and cool!
You managed the control really well. Have you figured out there are 3 types of sprints? How do you like the visual in this version?
I see. We have received similar reports. But we can't offer any solutions so far. I'll add a message here if we figure it out in the future.
Again I'm very sorry it doesn't work for you right now. : (
Susan's story includes basic tutorial levels, which might offer tips for better controls. However, we do receive many feedbacks suggesting control frustrations. It's been a small challenge for us to find a good solution. But we are trying to get better controls.
We appreciate your acknowledgment and advises. : )
Hi Entropy Phi
I really fond of your gentle and cute voice. Adding montage into the video is also a creative way of emphasizing humors and ideas.
Although it's succinct, I did learn quite a few things from your video and narration. Thanks for the patient and explicit description about your play experience. : )
Thank you for trying this game again. : )
Can I ask why you choose to play Bob over the other 2 stories? I ask this because we are trying to refine level designs. We want to find out if gamers prefer certain kind of levels.
Hey dragan kill
It's one of the funniest plays I ever seen so far. No commentary makes it even funnier at some points. Fallen the edge; throwing out the energy drink; fainted while the cleaners coming from behind you; they are all out of our expectations.
Well done. Thank you for sharing!
Thank you so much for sharing your feedback in details. It really helped us visualize how the experience takes place. Your suggestions are well received here, they will help us focusing on the fun part rather than making the game too punishing. Thanks. : )
I really admire your careful and strategic play style.
May I ask how do you like the puzzle elements in this game? (Do you think the puzzle solving and the action timing work well in this game? Or is it over complicating the the simple and silly experience?)
Thanks for sharing your play with us, John.
We try to make the levels more difficult than it looks so players might feel surprised and challenged. But many feedbacks have pointed out the current difficulty curve fluctuates, and the fails lack sense of rewarding.
So we are adjusting level sequences as long as add some new play elements right now. A new update will be available soon in about two week and hopefully the levels will be more rewarding and less punishing. Welcome to try it again.
oh!thank you so much for feedback this, we just found this phenomenon, it seems not occured in everyone's computer.
we will try to find out what made this happen.
sorry for that problem!
by the way, what the windows version of your computer? i want to check is this related with windows version.
Thanks for sharing your play with us Geg.
Your advise on the controls really gives insight.
May I ask what interest you the most from the game, as it is the question we are hopping to find out in this prototype demo.
By the way, Murikami’s books are really famous here in China as well. We are all fans.
Thank you so much for pointing out the control problems and how it can overly frustrate players in such details. This really helps us to better evaluate the balance between a sleepy experience and the appropriate difficulty level.
We are very eager to find out what exactly is the game’s uniqueness when compared with so many other interesting games. From your video, i sout of assume for you it’s the crawling action in a platformer style that is refreshing. Is that right? Or could you add a bit more to help us understand?
Hi Rhys Da King
Thanks for sharing your play. It’s so hilarious watching it.
Finding the appropriate difficulty for this game is something that we are still experimenting now. Your video gives very valuable feedback.
Could you describe how the controls are annoying your experience?
We are trying many things to simulate the gaming experience of a sleepy person. Some feedbacks from you could really help us rethink about the designs. : )
It’s not, because we are the team who made the LD demo Yet Another Exhausted Day.
We thought “exhausting” is better, so we changed the name. This new prototype aims to help us evaluate how players like some new gameplays we are experimenting.
If you liked the previous demo, we are looking forward to know how you think about this one. : ）
You are exhausted, yet you can't go to sleep.
Yet Another Exhausting Day is a 3D crawling platformer about ordinary people’s exhausting lives. Play as an exhausted person, evade comfy pillows, smash photo frames and flower pots, brawl with vacuum cleaners, and do everything you can to fight the drowsiness.
You are welcomed to download and play this prototype here.
The game is still in development. If you like the game, please free feel to share your thoughts with us on how to make it more fun.
Have fun. : )