Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Spoeiden

3
Posts
A member registered Mar 18, 2022

Recent community posts

(1 edit)

Yeah, nothing is broken so I think it’s fine. I find the queue system to be very useful. I’m using them to perform the attack combos for my bosses. I’ve created a library of enums, incorporating movement at attack types, and put them in an array. Now I just pick a random attack combo from that list and have boss run through the states to perform said combo. This makes creating new “dark soul type” boss combo very easy (By just make an enumeration of the attack order you want and put it in the array). I would highly suggest keeping it as I find it to be the most exciting feature in the package. 

I should also thank you for the package and your web articles they have help me with my AI and game organization a lot.

(2 edits)

**Edit**

Hello again, I don't know if the really fixed the problem, but i went into the truestate_switch script and alter the order of the if statements (Moved the last if statement to the top) as well as commented out the first "exit". THis seemed to work so far but i dont know if it will cause problems down the line. When you get the chance can you tell me if you find whats wrong with my queue statement? Thank you

(2 edits)

Hello sir, I recently purchased truestate of gm market place and I cannot get the lock switch to work when trying to break out of queues. The line I ran is "truestate_switch(States.I,true)" but when i run it through debugger the truestate_switch_locked evaluates to false. Is the syntax im using wrong