controller support? (i have dk2 rip)
would be nice to see it in there because it loks so cool
its quite fun, but definitely there is room for improvement:
1. faster bullets and movement.... everything in this game feels quite slow, and imo if you increase the speed of the bullets and decrese the firetime, and decrease the damage accordingly, itll at least feel much better.
2. fired bullets should NOT despawn after travelling half the room. Considering how slow the bullets are, missing a shot because it despawned before it hit the enemy feels extremely lame :(
3. Enemies that are more interesting to fight. For example, how cool would it be if those square that move and split into smaller ones constantly followed you, but fairly slowly, and then once split, the 2 mini ones zoom towards you! They should be quick to dispatch, how many bullets they take dependant on how many bullets you can fire (if the bullets are too slow theyll catch up to you)
Just a few of my ideas, I am excited to see where this game goes from here :)
Hey! This game looks so awesome but I cant play it because I have a dk2 :(
I think a non vr and xbox controller support would be great as it extends the amount of people that can play this game.
Fantastic game, one of the best on VR IMO
Make the shark less darn annoying!
The problem is the shark is a completely silent, noiseless predator, and with an expanding base that might incorporate walls there is so way of predicting if the very floor you're standing on is being mauled by a shark. The shark doesn't feel threatening, it just irritates the player.
A suggestion would be to make a barrier of scrap and nails. This can be crafted fairly cheaply and will provide extra resistance to survive at least 1 shark attack. This can help solve the problem of the build up of scrap I seem to have too. Barriers could be attatched to the sides of foundations, and can make loud denting sounds when a shark is trying to eat it.
Just my thoughts :-)