Wow, will you be making a video about all your games as well?
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I haven't finished the game yet, because I can only ever play it during the short 5 minutes I have for break between classes, but its pretty cool so far. The puzzles are interesting, and a lot more well developed than one might expect.
I attempted to speed run your game, and I succeeded for the first few levels but after that I would always start to suck. I spent forever perfecting that dab worthy trick though. Great job on your game!
Thanks! There are a variety of ways to stop the player from grabbing onto walls. You can check the name of the object they are colliding, check if the object the player is colliding with is under the player using raycasts or linecasts, and so on. I can help out if you need! Me and Dedkat discovered the bug but I though that it fit so I didn't use the version in which the player couldn't climb. Because the player can only jump so high the climbing was also helpful in that respect.