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A member registered Feb 16, 2019 · View creator page →

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That's quite a good game. I liked the float mechanic, it was fun. I did get the platforms mixed up with the paintings sometimes. Maybe changing colour or contrast or something  might help. The music was atmospheric and well chosen. Well done.

This was heaps of fun, and it looked beautiful. I really loved the pixel art and the colour palette, it looked really effective. You've done a lot of work creating the variety of backdrops, and it paid off. The running animation looked really good. I only got 9 secrets. Was there a map? If there was I couldn't find the button or upgrade. I would've really liked to explore more if I had a map. 

Great work. I hope you expand upon it further.

Great game. It's initially simple design in appearance, quickly became quite ingenious. I love the idea of the ball growing and powering you up, but restricting movement backwards at times. To begin with, the movement when landing on the platform seemed a bit ...  I don't know ... unresponsive or sluggish, but when I got used to it, I loved how you can stick to the platform and "climb" up the edge instead of fall off.

Nice choice of music. It suits the game. Reminds me a bit of the "Unravelled" soundtrack.

It is a pleasant twist on the Metroidvania genre, and I think it would be well worth developing it further. Great work.

(I did get stuck at one point, when the ball was quite large, and the camera zoomed back to show the whole room, but I went out a door off the side and the camera didn't follow. It was below the room where the Breakout mechanic was implemented I think.)

Project Coeus plays extremely smoothly and handles great. It really takes me back to the nineties playing the original Doom, but Coeus handles better.  The graphics look good. I really like the graphics in the opening scenes. The music is great and really suits the aesthetic.

I did get stuck on the first boss, but I wasn't very good at Doom either. lol.

Great job.

Thanks very much for trying the game, and the feedback. Funny, I had just made the footsteps louder, but I'll turn them back down again.

That platforming section you mentioned, I had just made it a bit easier too, but clearly not enough. I suppose to achieve the metroidvania vibe, it is important to allow fast exploration and backtracking. Precision platforming may slow that down.

Thanks again.

The art looks very nice. I like your lighting effects. I found the attacks a little slow which gives a souls-like feel rather than fast and punchy combat - but if that is what you were aiming for then well done. The jump could be a little higher too perhaps. I had trouble returning the way I came when I felt I should be able to make the jump, but then I realised there was a ladder there, so maybe that's just my fault.

This is a very interesting game. I love the conversation with the taxi driver. Well done on completing the game, there must have been a lot of work that went into it. I love the humor that you incorporated into the dialogue. Congratulations.

Thank you so much for the great feedback, helpful bug reports and kind words. I'll try to fix those issues in the future.

This was an awesome game. The ghosts are cool dudes.

Thank you for putting all of those responses in. They really added to the charm of the game. The game was awesome. My kids and I crammed around the computer playing it, and laughing. :)

What a beautiful game.

That's a really charming little game. I love it so much!

Fascinating game. I like that you didn't tell everything at the beginning, and let us piece it together.

Nice game idea. It could possibly do with something to encourage progress, like a time alive or score. Also, a life counter. But the gameplay mechanic is simple and great.

That was an interesting game. An interest gameplay concept, to combine the platforms with the word puzzles. I really liked it. Controls were a little tricky to jump when I kept sliding, but it didn't stop me from continuing. As I went on, I found the controls to be fine. Great work.

Nicely done. I wished the light would last a little longer though. :)