Coming back to this game after a long time of development and a player since the older version of the game. Even tho I am not a supporter of Patreon, my two cents:
I know that y'all remade the whole game when passed the game from the older engine to Ren'py, but I also notice some struggles with making things clear in the game. I don't know if it's the intention for it to feel like, an open world that you can interact with people by the time they are around, but that struggles cause the game doesn't has clear interactions and ways to reach things.
For example. Working out? You need to talk to a specific character to unlock that "ability". Changing shapes? You also need to talk to someone specific to unlock that.
I think some stuff being locked up behind characters is interesting, but making that the base of the game struggles to seem like a coherent narrative. There is a lot of players that get stuck with frequency and unable to reach parts of the game cause of that problems.
I myself think the game would benefit a lot of being rebuilt from the start with more coherent way of reaching things. I also know that the game is a passion project, but since it receives investment, I also think it has possibilities to be corrected in places that need to be corrected.
Goroguro's art is awesome, the scenes sometimes are really well-written but if you, let's say, don't know who you talking to in the game, you may fall in a route of being a bottom, top, sub or dom without knowing because the game doesn't make things clear.
3/5 stars.
- Quests should be more clear.
- Navigating the cellphone should be more clear with buttons that are useful and directed what is needed. Notes and Fights are rarelly used, Stats doesn't give clear info, Transformations and Usables could be put in the same category. Streamlining things.
- The narrative of the story kinda goes in a arc which there is moments which you get stuck because you don't know what you need to do.
- There is a lot of characters, that not bad, nor good, but there is a lot of them.
- A lot of things need polishing and finishing. 1 great is better than 3 mediums.
- The skip helps a lot because sometimes the game also becomes a really dragging hill to get up.
- Also the routes don't have consequences. If you bottom or top someone, that is not remembered, and you may have a tendency to keep seeing the same scene over and over again.