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Sourhwolfy

8
Posts
19
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A member registered Apr 08, 2019

Recent community posts

(5 edits)

Coming back to this game after a long time of development and a player since the older version of the game. Even tho I am not a supporter of Patreon, my two cents:

I know that y'all remade the whole game when passed the game from the older engine to Ren'py, but I also notice some struggles with making things clear in the game. I don't know if it's the intention for it to feel like, an open world that you can interact with people by the time they are around, but that struggles cause the game doesn't has clear interactions and ways to reach things.

For example. Working out? You need to talk to a specific character to unlock that "ability". Changing shapes? You also need to talk to someone specific to unlock that.

I think some stuff being locked up behind characters is interesting, but making that the base of the game struggles to seem like a coherent narrative. There is a lot of players that get stuck with frequency and unable to reach parts of the game cause of that problems.

I myself think the game would benefit a lot of being rebuilt from the start with more coherent way of reaching things. I also know that the game is a passion project, but since it receives investment, I also think it has possibilities to be corrected in places that need to be corrected.

Goroguro's art is awesome, the scenes sometimes are really well-written but if you, let's say, don't know who you talking to in the game, you may fall in a route of being a bottom, top, sub or dom without knowing because the game doesn't make things clear.

3/5 stars.

- Quests should be more clear.

- Navigating the cellphone should be more clear with buttons that are useful and directed what is needed. Notes and Fights are rarelly used, Stats doesn't give clear info, Transformations and Usables could be put in the same category. Streamlining things.

- The narrative of the story kinda goes in a arc which there is moments which you get stuck because you don't know what you need to do.

- There is a lot of characters, that not bad, nor good, but there is a lot of them.

- A lot of things need polishing and finishing. 1 great is better than 3 mediums.

The skip helps a lot because sometimes the game alsbecomes a really dragging hill to get up.

- Also the routes don't have consequences. If you bottom or top someone, that is not remembered, and you may have a tendency to keep seeing the same scene over and over again.

Jesus you act exactly like Regina George gays lol

The creator of the game said in a recent update that he is making more versatile/top content, so in the future we may see more content as tops, but right now you don't have much options, other than rimjob the Gorila, fucking the Goblin in the shower, and I think fucking one of the rats in the sewers.


I get you, I was bored when I played the first time cause there was only bottom choices in most of the time, so my character didn't had scenes with almost anyone of the main cast since the new release, but the art style is pretty nice. So with patience, maybe in some months you may see new content for tops/versatile players.

I am asking the same, kinda wanted the possibility to make the protag a bear or muscular like the other characters in the game, but since the character is the same in the cutscenes, pretty sure it will be the same character just to be easier for them.

Normal Logan possibly is that you didn't let him go to the acampament of the bandits, so he didn't became sub Logan

Just a question, @Wildbara. In my playthrough I can't get even past 16 likeness with bottom Logan. It's even possible to get him back to liking you after the bandit events?

I am loving the game. The flow is really good and the story is interesting. If I had the money to help, I totally would become a patreon just to get the next releases sooner. Amazing job, TeamZorro!

I loved the game, but i wanted to ask if is intented for the player to be mostly a bottom? or am i doing something wrong?