A short video introducing the making of Sol705! Enjoy!!
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Hi guys!!! This is REALLY HAPPENING!! The FULL version of Sol705 is 50% funded at Kickstarter! There's only 17 days left to complete the journey! If you enjoyed the game so far PLEASE consider to support me, I have no other way to make this adventure happen so your help is PRECIOUS!! Thank you so much!!
And the rewards are just awesome, don't miss them!
Did you enjoy this episode and you can’t wait to get your hands THE FULL GAME? Good news: SOL705 is going to have a Kickstarter Campaign starting next Tuesday!!
I hope to see you all there!
I´ll post more details as soon as they´re available!
All the best
Thank you so much, I'm glad you enjoyed the adventure. I also loved A Mortician Tale, such a fantastic idea!!! Great game!
If you feel in the mood to leave me a score for Sol705 at the itch.io page I'll truly appreciate. Thanks Tecgothica!
Hello Tucana fans! February starts at full steam with a fantastic russian version made by Alexander Preymak @preymak ( glorious translator of top adventures as Thimbleweed Park and Bronken Sword 5), so cyrillic readers now is your change to enjoy the game with full russian! I´d like to express my total gratitude to Alex for his work and help. Space-sibo!!
We got a new youtuber on the street, this time is Arlex who´s playing the spanish version of the game and having a lot of fun with the adventure! This looks like an on going series, with two videos to watch! Enjoy y muchas gracias!
More big news guys!
New feature: Pressing SPACEBAR now you can spot important places and objects on each scene to help you out if blocked!
First of all the adventure is now in French! Des sous-titres en française sont désormais disponibles depuis l'incone de setup (espace antenna)
And for all of you running old versions of Windows, there´s a brand new 32 bit edition above in the download sections.
Thank you so much,
It’s been quite some time since I started writing some loose ideas in my brand new spiral notebook (now crammed with drawings, post-its, strikethrough text, coffee and mate stains) on a very fun concept for a game in the style of those coming out in the beginning of the 90s.
Even though I knew for a fact what kind of game I wanted to create, the setting for it was the most difficult part.
Do I want a futuristic game? An investigation oriented one? Lovecraftians adventures? All the games genre seemed to have been exploited already and well explored by the classics of Lucasfilms, Sierra and Delphine Software hence, it was a tough call. Pictures scenarios not used by these classics was just as difficult and risky…
The truth is, all this came to me while I was vacationing on the beach and it’s impossible f or me to think of vacations without sand in my toes and a really good book and they have both influenced the game in a very obvious way.
Of course, what I probably meant when I said, “good book” is not what people might actually consider fine reading. In my case, I make sure to never lock my bags until I managed to put inside a couple of sci-fi novels from Editorial Minotauro which I’ve read a gazillion times or at least one issue of those silver lined blue books every Spanish-speaking nerd have come to love.
It is a given that also a stack of the magazines I used to read as a pre-adolescent are packed as well. The supertipos of Editorial Novaro were only to be found in the used-books stores in the Coast, those sacred sanctuaries that made the awful rainy days better than the sunniest ones by the Atlantic Ocean.
I’m talking about the Argentinian magazines that would draw us like real magnet to the stands to get them. The mothership of them being Lupín magazine with its unconventional characters, blueprints to create ultra-mechanic devices and their summer material which was the equivalent to the Porky’s movies to a not so chill out public.
With all these memories in my head and some other unforgettable comics my sister used to draw with characters based on our friends or school mates from the very first grades, I decided that adding soundtrack to the equitation, I could achieve a universe interesting and retro enough to make up a potential graphic adventure.
I wanted to show in this game those times when nobody knew anything about anything, where oblivion was the absolute king. Where news reached our country with a one-year delay and it was almost impossible to double-check data. We didn’t know what was airing on TV outside our country… especially in those close-minded small towns.
We are talking about times where desktop computers didn’t even exist. Times when only a few had phones and technicolor televisions where a sci-fi concept that seemed doomed to fail!
Those are some of those masterpieces that influenced the first stages of the making of this game..hope you find those lines of some interest and until the next time!
(English translation: Gino Toti)