A tight tactics RPG that's just dripping with theme.
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My first (and probably only) choice of publisher turned me down, so I'm likely going to need to Kickstart my own print run. No plans to do that in the immediate future, but definitely one day!
A fantastic addition to any Blades in the Dark campaign. If, like me, you find yourself enjoying the little character moments and role-play opportunities afforded by the downtime phase, you owe it to yourself to check this out.
Incredible. Just when I thought I had seen everything from the single-player RPG genre, here comes a gorgeous game with novel mechanics that helps you tell unique vampire stories. I've watched as my vampire turned into a mole-like monster and burrowed for centuries beneath the dirt. I've had ancient Greek vampires forget everyone they knew and then be trapped forever.
The book itself is an artifact I will treasure forever.
CrashCart is an incredible evolution of the Forged in the Dark system. Your quickly dwindling stack of cards adds even more tension to the pressure cooker of trying to save people, avoiding predatory corporate powers, and keeping your damn GEV in the air for one more night.
A terrific journey through memory, perspective, and emotion. This game is a unique set of tools for crafting a shared history and then working together to make sense of it, and the world, as it is unraveled through corrupted memories and redacted details. Become One is one of a kind.
In order to kill a King each card in the payload must match the suit. It doesn’t matter if one card exceeds the health if the other isn’t also a heart or wild.
The number for ICE remains static throughout the game. If you’d like an additional challenge you can always augment that rule and see how it goes.
Hello! Thanks for playing!
Yes, the hole in the middle of the matrix is a free space where you can place any card (to start) and then follow rules for placement as normal. The rule about royals is I think a typo, it should say royals of each suit, so yes you need to kill all Jacks, Queens, and Kings. If you do end up doing a French translation please let me know!
Incredible. Absolutely incredible. I knew next to nothing going in and then I wanted to know absolutely everything once I finished. I want to make this game central in my thinking of what video games can be, but that still won't give it the credit it deserves.
In a world that too often equates frames per second and stereotypical characters with quality, Sagebrush and it's lo-fi aesthetic proves beyond a shadow of a doubt that unforgettable video games can just be beautiful rather than expensive.
Thanks so much for the kind words about my game, I really appreciate it. I'm planning on having the game be content complete by the end of this year, and so far I'm on track to achieve that.
Excellent question. I've actually played with this sort of complication before in Scum & Villainy, another Blades in the Dark hack. The way I treated it there was as an ongoing complication that I could use when the character got less than a 6 on an action roll. When it felt appropriate I would give the player harm based on their addiction: dizziness, exhaustion, nausea, etc. I also started a clock where their addiction would replace their vice, which I could tick as a result of Devil's Bargains or further complications.
You could use similar methods in Neon Black. The character could also rid themselves of this addiction by completing a long-term project.
I assumed the group has already had this conversation, but I would also double-check and make sure that everyone at the table was on board with this complication being included in the story. Addiction and substance abuse can be very uncomfortable for people to experience in a fictional setting, so make sure everyone is being safe and happy!