Lil Witch is a roguelike game being created in the Unity engine. You play as a witch, who is trying to make it to the end of the perilous dungeon. You'll use magic to fight (or avoid) the many monsters that roam the area. Each floor of the dungeon will get progressively more difficult, but as you explore you'll find more powerful magic items to use.
The dungeon will be procedurally generated, so each playthrough will be different. Currently things like plot are under construction, so this post will be updated once we have more to share.
So far, we've mostly made progress on character controls and dungeon generation.
We're still just using placeholder assets, and the rooms are a bit on the small side, but code-wise things are going well! Each time the scene is played, the floor will generate differently.
We have enemy placeholders, but they don't do much yet... aside from falling over and accidentally flying out of the room.