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SleepingD

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A member registered Jan 10, 2018

Recent community posts

Visually it was nice and the actual feeling of doing things felt very good but in the end it was too abstract for me. I understood WHAT to do, just wasn't sure how it all connected. Like, okay, I now have three or four different resource pools, I can essentially channel this resource into two other pools... is one of them better? What do they actually do? The little tooltip videos just kind of show me the things I'm doing but not how adding another orange pip here is going to affect that process? Oh, I can now "fix" the red connectors, except it's a switch implying that sometimes I might not want to do that? I'm not asking for specific answers just saying that the whole process was kind of confusing.

To be fair I don't like incrementals that are too abstract so maybe I'm not the target audience but eventually the sheer incomprehensibility of it made me lose motivation.

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The filling of the patterns feels very, very satisfying. Between that and the "tome" concept the mind immediately drops lore possibilities, like "am I making a grimoire of some sort? Demon binding circles? Different levels of meditation?". The mechanics between different layers are varied enough that each feels different although I'll agree with some of the other comments that the final red stretch is a bit much, especially since the mechanic for that particular stage involves both holding down the button and waiting for an amount of time, not really letting the player either focus on it completely or just drift away and let it charge. You'd think the blue part of this stage would have a similar problem but it just feels shorter both in how many shapes you have to get and in the actual wait to be able to click.

Dunno if I feel the theme was that well addressed, the no text part is definitely there but the different colours don't feel like they are "contained" within one another but rather just different concurrent levels. Still, one of the better entries I've seen so far.

A delightful find (someone mentioned it in recommendation thread at Broken Mouse Convention on reddit), especially since I'm in the endgame of NGU Idle and 4G has apparently dropped the next game. So far enjoying it greatly, it's slow enough that I can see things to look forward to (I love having long term goals in an idler) but unlocked just enough things to tickle my interest and give me some interesting choices.

As for recommendations/requests not sure how viable it is but would it be possible to have a search in the paragon tree akin to Path of Exile? Like have it highlight all the nodes that contain words like "cold" or "frenzy" if you type them into a searchfield?

I'll drop by if anything else comes to mind.