Good implementation of the classic. I'm very happy it's running at a stable 60 FPS. I love the tight, punchy controls, but turning could be a little faster. I understand you probably sought to maintain precision for shooting, but you could have allowed slow rotation with a modifier like Shift+A/Shift+D. The low framerate effects when asteroids blow up/your ship accelerates are really cute. Overall, it's a polished clone, and I'm excited to see you tackle something bigger!
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In retrospect, the decision to make vertical movement slower than horizontal was weird for a lot of people's tastes. (I did so initially because it seemed that I was bumping into stuff vertically super often. Not very good grounds for such a crazy tweak, I know.) High score tracking is a great suggestion. I allotted myself a very finite amount of time to do this project, so I cut all but the most important bits. Thanks for keeping an open mind, for playing, and for the great feedback! :)