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A member registered Oct 11, 2017 · View creator page →

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It's made in RPG Maker MV

That was really odd. I have no idea what was going on, the story felt really loose and I couldn't link anything that happened together. I don't understand the title screen. You have a perfectly fine image here on the site, why didn't you use that for the game? The title also requires some music and not the white noise that is looping in the background. 

There was some of those sudden death things that I really dislike. I don't understand why you would have a choice in the starting cutscene which if you choose, you will die and have to go through all of the cutscene again. You say on your game page that "there are only around 30-45 minutes of heavily polished gameplay." I would disagree on the heavily polished part. The maps are average at best. Most of them are too big with a lot of empty unused space. There's simply too much blood everywhere, you get so used to it that it gets boring. The randomly placed holes and cracks and missing floors, walls etc. feels really off and while the same is seen everywhere, it's boring level design, same as the blood. 

The dialogue doesn't feel natural at all. All of these people end up in this strange place and they really don't seem to have any worry in the world. The player character especially. She's just making jokes while she should be terrified. Which kinda shows that you don't know what you want the game to be. Is it horror? Is it comedy? There's also some foreign words mixed in that I do not understand, it merely breaks immersion if I have to google what the words mean to have any idea what they're talking about. Most of the scenes in the game happened so fast that I barely had any idea what was going on. Some random shadows pop in, a couple sound effects, then they disappear. And the player continues on like nothing happened.

The puzzles feel either too easy or weirdly placed. There's some chemical in a bathroom that purifies blood? The thing just breaks, I don't know what just happened, there's a timer in the corner, and by just clicking around randomly the character says something stupid and I've completed the puzzle. I mean, okay? That was super weird. I laughed so hard at the puzzle with the jumping thing and the floating trees (there was a typo.) She seems to be more concerned about the freaking floating trees as opposed to the slaughter that had been going on there. Seriously? I don't know anymore what to think about this. Should I take this seriously? It's really hard to do at this point. Then there was the running away thing. There's a maze like thing which you only have one chance to get through without dying, and you will very likely fail on the first try as you can't know which way to go. When I got to the final puzzle, the character just happens to figure out by herself what to do. "make the room symmetrical" or whatever. How would she know that? And the teacher just so painfully conveniently happens to have the item you need for the said puzzle. That's just very poor design. The puzzles need to seem like they belong there, have a meaning for them. Not be simply random quick puzzles that seem to have no real connection to the story itself.  

You really have to work on your mapping, dialogue, story and puzzles. So that's what, everything really? Find out what genre you want the game to be give us a bit more backstory and work on how you're presenting it. I'm giving it two stars for the effort.

That was awesome! Some of the best mapping I've seen in a rpg maker game and the exploration and story was interesting. Hyvää työtä! :D

The rules clearly state that "All files required to play the game MUST be included in the download. This include RTP resources. If the game exe does not run because of missing files, it will be disqualified."

Well then..

I like it.

RTP not included

I have a high end computer. Hanging problem mostly in towns I think

Crashed a couple times on startup until I got it working. The graphics are weird, you need a lot more practice on that. I don't see any tutorial for controls. It's hard to figure out what things I can hang on to. The falling damage is a bit brutal.

Yeah this was just a quick demo I put together in like two days while working on my main project, Kiara. That's why it's lacking in every aspect.

Yeah, this was just something I put up quickly in the side while working on my main project, Kiara. I didn't have the time to add anything else apart from the one mission thing on the planet. Thank you for playing though!

But I mean she can beat up a child and not get immediately arrested is what makes it so baffling. Is there some additional clues for the code? That safety measure feels kinda off, forcing the player to figure it out like that, if they don't figure out then they should fail. Or maybe the code is just too hard ?

A little girl turns into sherlock holmes, gets beaten up, no one cares, and how the main evidence is placed is just hilariously dumb. It's too obvious who's guilty. And the way the girl just happens to figure out the code is ridiculous. Meh.

Same UI and same menu framework with just different colors and images, still feels exactly the same. battles work the same even if sideview... 

Feels like copy-paste to me

Lovin' it

Gave it five STARS! Eh? Eh? ...I'll just take my jacket.

It feels and looks like every other game I've seen from you. Try something new perhaps?

Doesn't work, no pictures are showing and getting an error

That was awesome!

I liked it

Oh, it is available, it seems I had forgotten to set the windows tag on. Sorry about that!

Interesting game. The ambience was just right and nice art style.

Thank you so much! :)

Thank you so much for playing my game and I appreciate the vote! It's always great to read an in depth review! <3

Thanks for playing! :3 I'm glad that you liked it ^_^

Awesome! Thanks!

There was no problems on my side. Maybe your pc can't handle it?

Thank you for playing the game and appreciate the honest feedback! :)

Awesome! Thank you for playing! :)

This game was great! I loved the feeling of the game, the different samples worked great and they were so creepy looking I was actually scared of them lol :D You have my vote!

I loved this game! Great job, you have my vote! :)

I'm glad that you liked it, and thanks for playing! :)

Thank you! I'm glad that you liked it :)

I'm glad that you liked it! :) Thanks for playing!

Ooh.. Oh by the way, I loved your game, you have my vote! :3

Thank you so much for playing my game! I'm glad that you liked it! <3 It's totally fine to make videos of my games, and if you liked this one, you might also like a game called Traum, a game I work on with  a team, it's demo is here on ;)