Ah, that makes sense. Thanks for letting me know.
Recent community posts
The full game will be paid, with the price possibly changing as updates continue to flow in.
No clue why Hakita didn't put the full version here either, but that's their personal choice. In any case, if you want to get the game DRM-free, it will also be released on GOG.
As for updating the demo, that's also probably up to Hakita.
Oh yeah, I noticed the Keyboard option in the configs.ini file while poking around, but it doesn't really seem to do anything when the value is set to 1. Not quite sure if that's intentional or not, so I was just wondering. (Yes, I did try to use a keyboard after enabling it)
I don't speak Russian, but I'll answer as best as I can:
1) Yes, it is possible. Within the data folder for the game, there is a file called NuclearThrone.sav, which you can copy or upload to, say, Google Drive. On your new phone, first download and then open the game to generate the .sav file, then get the original file from whatever you uploaded it to and replace the new .sav file with the one from the previous phone.
2) I do believe Toncho has stated they do not plan on making co-op, but I could be wrong.
Well, the game is open-source, so... yeah.
A 3D or first-person version of Mindustry would honestly be cool, although I don't think that's on the to-do list for the dev. Since it's open-source though, I'm pretty sure you're free to make your own version.
Mindustry's Github Repo: https://github.com/Anuken/Mindustry
One bug noted in prerelease:
Switching on 360 Aimbot while in a run will cause all the controls to (at least visually) disappear, along with the rest of the UI, leaving only the crosshair. The problem persists across retrying and going back to menu, but restarting the game (exiting out of the app and going back) seems to remove the problem.
Otherwise, I haven't encountered any other bugs. Although to be fair I haven't played around much with the prerelease yet.
Anuke has their own reasons. On iOS, the fees to place it on the Appstore is fairly expensive and a long process, so to make up for it, it's paid on iOS (Free on Android though, since Google doesn't slap you when you want to put an app on to Google Playstore). The Steam version, while identical to the version here, has access to all Steam functions, such as Steam Play (removes the need to port forward), the Steam Workshop (for downloading maps and mods), and auto-updates (so you don't have to constantly check back here). It's also just a nice way to support the dev, and it doesn't even cost much.
Not sure if its just me or I'm really dumb, but every time I load up the game, I just get a black screen with the crosshair when I start playing. Like, the crosshair appears, I can see the shot cooldown, but otherwise the screen is just black. Is this a bug, or is there something I don't know about?
You could try to dual-boot the Chromebook by using Crouton, which if you search it up should pop up multiple guides on how to do so.
The alternative would be to download Termux through the Google Play Store on the Chromebook and use the pkg install proot command to run Chroot, and theoretically run Mindustry. This is only my theory though, as I haven't tested it.
Neither of these will work if you're currently on a school Chromebook, since those have pretty much everything restricted.
Or, you know, get it on your phone or some other computer.