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Sinnombre

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A member registered May 31, 2017 · View creator page →

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merlin4 - we would love to make a pvp version of this and probably will at some point. 

Also merlin4- yeah struggles of a game jam. We did very little balancing of the game elements itself cause we ran out of time. Reducing health was something I wanted to do but our final version was already compiled by the time I brought it up. Writing things down is important yo

Rhornbeck - yeah, correctly calling out a grammar / vocab / not insult error will result in zero damage. Incorrectly assessing an error results in less damage. Accepting an erroneous insult or claiming an error where none exist result in extra damage. Obviously with more time we would have added crit effects like popup damage and characters shaking to show this.

Calster - I homebrewed a system for our language and entered each word independently. Nouns are given category tags based on how verbs and adjectives interact with them, like 'handObject,' 'largeObject,' 'personType,' and 'ConveysInt.' Then verbs and adjectives are given lists of noun types they can be paired with. Finally adverbs are assigned one of six english adverb types (place, time, frequency, degree, manner and comment) and verbs are given lists of adverb types they allow. Sentences are parsed assuming at max (adverb) (verb) (adverb) (adjective) (noun) (adverb). Regular grammar rules are then applied through another homebrewed system.