You can scape from there by jumping
Thanks for playing!
GThe first puzzle was confusing and I didn't like how slow the character felt. For the maze, I think I was stuck in the first one, because I couldn't find a way to the button, it was closed, and the character feeling slow didn't help.
Despite that, the art in this game is really good, a lot of great animations.
Very fun game, I really liked the mistery solving aspect of it, I'm impressed of how much content is inside of it with only a week to make it, the art was very beautiful as well.
For my critiques, I've learned that the audio in the desk version will be better (mostly waterfalls) so thats good; the camera move very weird, when you move the character from right - to left and viceversa, and othe rminor critique, the under water movement felt slow.
Overall, a great package with a great mistery.
A few tips for more improvement in the future, aside from the build of the game.
HUB: Despite using assets from Unity, try building your level to be more cohesive and use colliders because I can just go out of bound of the HUB; using the tutorial to guide the player is alright, but the level itself needs to guide the player to the objective.
Diving: The controls felt a little clunky at times, and I think there needs to be a way of refilling your oxygen underwater.
Overal, great first attempt, you just need to work a little more.