This is really well done! Thank you! I had a quick question though. I try to manage my .rpy files with referencing or calls so I can manage the pieces a little better, especially if I need to change a quest later. I don't have to search through a HUGE file of codes to find the one I need. I was wondering if you could help me figure out why mine isn't working? I've tried to leave the default quest = Manager() in the script file and then use a call to load the quests in a different file as well as putting the default quest = Manager() in the referenced file and using a call quest_load in my script but it isn't recognizing Quest at that point. It gives me a NameError Quest is not defined when I do that. The only way I've gotten it to work is to load it into my script file first. Am I stuck with having it that way or is there something I'm missing that I need to add to be able to do this? Thank you in advance for your help!
Silentsybil
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I found this in the screen evs_block under \questmanager\engine\screens. The code block looks like this:
screen evs_block(cat, evlist, prefix=" {b}-{/b} ", completed_suffix="{image=completed}", progress_suffix="{image=in_progress}", unknown=_("? ? ?")):
text " "+__(cat)+" ":
style "category_style"
the text ""+__(cat)+"": is where the ~ should be in your block. I just removed mine but left the category area in case I wanted to change it around later. I hope this helps!
I tried to purchase this pack for the PNGs and realized too late that the minimum value is set BELOW the required amount for the smallest pack. This feels a little underhanded because if someone (like myself) was not QUITE paying attention, you have now snagged $4.99 from them, and they get NOTHING in return. This is not ok. Please set your minimum value requested to the amount for AT LEAST the PNG pack. I have requested a refund from itch.io for this. I really want to like this GUI but my current experience makes me not want to take the time to buy it after my refund is sorted out.