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Shelves' Schwa

A member registered Apr 28, 2019 · View creator page →

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sudden urge to math out if impossible for puck man to get to top of screen

Thank you for making this. This reminds me of the 5 rooms problem. Those dialog boxes are impossibly cute. “It happened! Ghosts!” “Ah. Ah!” “Oh! Well.” Have a good day

Your curation is lovely! I love that it’s outside and then inside. The inside one reminded me of those volunteer “museums”, where it’s actually just someone’s home and they get funding for their storing and tours.

The loading of interiors and it’s assets always made the two feel like different worlds in games. In my personal life, the inside and outside are much more mixed. Although, I guess I’ve been homeless, dispatched, or travelling for more of my life than I have housed. I might be too small of an audience to design for.

I liked seeing what you chose to highlight. I would love to make my own exhibit one day.

I’d want to juxtapose exhibit from games with huge teams beside exhibits of games with teams of <10. Petting the dog would for sure be in there. Prey’s opening personality test. FF9 where if you choose the same dialogue box wrong to kidnap the queen ~64 times Baku does something, throws the doll? Untitled Goose’s whole premise. There’d be a waterfall in one and behind it would be dialogue about waterfall treasures. And juxtaposing it there’d be a potted plant with a “come back on new years” message and a three-frame animation of the plant blooming and a cryptid insect “pixel bug” is just a pixel and flies to the plant and move on and the plant dies. The fireworks presents! Was that from earthbound?

I hope flags and context trigger tools see much more development! I hate thinking they are what gets considered “creature creep” material, meanwhile debugging meshes gets a whole slice of the game development cake.

Right now, it is a tragedy how much development time it takes to set and debug 1 flag. Let alone 1 after another. Your game fails character context in a silly way I found at the end. When I put my coat back on to leave after the portal was activated, the log said I was indecent wearing my coat around when the host activated the portal specifically for me to leave.


Room for thought of you today, replaying this

I like the words space makes. Yours and


<Oh, and aside: the game does not get clear of the first text on Firefox mobile v95.2.0 it does run. It displays the text correctly. It inserts the text 1 character per second, though. And then it never advances to the next scene. The lag and chug on this browser is super atmospheric, in its own way. On Browser mobile v3 by Tiger Chou, it clears the first screen. But it lags and chugs. I have to fight the character around the dropped inputs in the last room getting around the old guy. The game almost freezes as I swipe right over and over, trying get my inputs through. My sister waiting, loving, knowing my struggles could be ours if only it weren’t better for her

I’m crying and I don’t know why

Natalie look!

Okay have a good day

Thanks again for writing these

So there’s this rando in the forums who is following 6,000+ creators? They want to start a spreadsheet or stream or something. They made a post. A question? They want to publish their spreadsheet of their collections on their I think. And then charge people for the spreadsheet. I guess any time they update the spreadsheet an email is sent? Or mb they create a devlog saying “spreadsheet update: [found family games]” or something? I told them to go for it?

I don’t know how to do any of that. But I tried to give them 1 example of what another people do in a different community. I may have only confused them. I’m not a very clear person. I do my best. But my best it it leaves a lot to be desired

If you have opinions. If you care to help, they are here:

That link’s to a super long post they wrote. When all they are doing is a spreadsheet of what’s on, a summary, and the curator’s opinion of each.

idk guess i thought they could submit whatever they’re making to the jam. If they figure out what they want to make. Taylor, maybe send them a link to your discord? Have them talk out what theyre thinking with you guys there?

Day. Bye. Day.

I wish I had added formatting and bold to important things and w/e. I’m on mobile. Sorry if anything is unreadable or hard to parse. Thank you for being interested in playing a part in doing this sort of work for the community. Bye.


I feel a bit concerned putting a price tag at all

Put a price. I won’t pay for it. That won’t matter. Put a price. USD 10 . Add it to bundles. Have sales. Link to Patreon. Add all curation sheets to Patreon at the 2 dollar contribution level. Every week or so update with whatever you looked at that week.

Try to have every publication you look at each update to have a cohesive theme or tag or both they all share.

any individuals would perhaps actually find any of this useful

It’s a good idea. When you update the product, sends an email to everyone. This let’s those who are checking get an email of a new issue of summaries and opinions. That does not work for me. I use RSS. I have never seen my itchio emails.

how to supplement your own journeys

For people who do this sort of data curation ( but for other subjects ), I have some writers I subscribe to and do pay. Ghost is for curators/journalists who already have a following, as that is a user management, email formatting and processing service you pay for. I’ve heard of Patreon accounts that are built in the same way which require more subscriber management on your part.

But I know it’s profitable work, even without a fee. If you enjoy the work, I think you should try out a publication and see.

As an example, here is a typical newsletter curation I frequent:

Each issue is a collection of publications arranged by subject per issue.

For each entry there is

  • a Category cell, for genre
  • a Highlight cell, for whether it went at the top for it’s week
  • a Title cell,
  • a Authors cell
  • a Venue cell
  • a Year cell
  • a Headnod cell, for who pointing you to the material
  • a Issue cell, for which issue it appears
  • a Summerizer cell, for when you eventually get volunteers/contributers
  • a Summary cell, this is where you do what kamuda1 does an impartial summery
  • a Opinion cell, this were you gush and raise issue
  • a Read More cell, for additional context on the topic
  • a Content Warning cell
  • a Prerequisite cell, for items that assume you have other items

for each entry.

At the end, there is an announcement section. This would be for bundles you support

The above newsletter is conducted through MailChimp. That is not a free service.

Ghost is another. And substack another. Both paid. They handle the “Who gets what What goes where” part. If you have over 100 people, it saves an hour or more of time every issue you send out / every update you push.

The above example curator has a few different platforms they are posting on including:

which helps people view the content in a format most suitable for their needs. Crossposting into multiple platforms like this also helps create multiple copies of the data and keeps each copies in more than 1 place, in case one location breaks or discontinues service. This practice also moves the content up in visibility for search algorithms, each link adding 1 score to your curation’s rank.

Last, the above example is a free service. They do it to increase awareness of an issue they care about. Although, there are benefits. A benefit is contributors see recognition in the community. A benefit is the newsletter also looks good on a resume.

Love life like love,


Roshambo creation myth!


space is awesome        ‧̍̊ ˚ 。☾ .       ✦☆: *  this is in it

at each juncture with imagination captures the concerted efforts of community until effert and imagination concatenate. Also, I use that song for a school project back in grade school! It feels nice to see it again.


Character profiles shook me still. I feel alive because of and held back technology by chain, letters living outside either. Like there’s a star wall for climbing my husk ship. And reaching give it i

I get captures the feeling when there is a thing I sae while looking for something else and

Like a kind of pollution. Frames of life you scrub off over every drain & spill on behind every garage & take out from every ground remodel mix together. Travel together. Every drop of the past races every other. A downhill mountain pass night after night to the final level. Every trip your life’s rubber sheds from tires needing rotating or replacing. Every bladder’s stimulation flushing prescription. Every aww’s well-oiled keto dump flushable wipe of raw sewage finding river. Every purchase’s parking lot ringlets left like a pints without coasters. Each a message in bottle self-addressed. Each the ocean marks return to sender, eddying “rescind rescind rescind word”

Like primordial ooze rich in oxidized irons waiting to erupt from antarctic ice, this waits.

The night I read this, I would later play an arcade dream in my sleep. So maybe this is the future I saw for myself. Thank you for writing this. It gave me a nice dream. Some 1st person nature trail rail shooter. So it’s like that one dragon-flying post-apocalyptic bullet game of pretty fields and canyons for stages and invasive animals introduced by an exploiting technocracy for bosses. But the dream rail was a nature trail.

And all the enemies were thorns. And shooting the throns consisted of stopping the hike and breaking off the thorns from plants on the trail. And each thorn type had their own note. And breaking thorns created the only musical score of the game.

It had a cel shade style. Like firewatch. There may have been background stuff like long quiet bells for background, but nothing with a melody. But whenever it looked like the person was about to run into a thorn, you just hover your camera in the thorns direction and the closest throns in frame were plucked rapid fire until you looked away. If there were no throns therethe anamation would play but in place of pluck sounds there’s hollow wood and wind sounds. There was a kneeling animation as the person took to plucking thorns and a rising animation with maybe knee popping sounds for continuing to walk. And the bosses were hikers.

The first boss is a demon summoning spread, but it’s accidental? And made of tortilla chips instead of petals and dip instead of gold and a spring instead of a pool of blood. And a tartan blanket instead of animal fur. When you come upon anything in the game, you can inspect it but holding the camera on it and not letting it out of the center of the frame. I did this for the nacho dip, thinking it a type of plant. You get points for inspecting rare plants successfully. It’s hard to keep your focus because the camera wants to pull toward a distracting noise like a bird of prey or wind in the trees or something. And by the time you look back if you get distracted, you are too far away for your character to turn around.

Anyway, I was inspecting the dip and it was those rounds or peperoncini or relish or whatever and a glaze of vinegar and an underwater lake of cheese under the vinegar. Just when I was about to score the points for the flower, someone said “hey” a person. Further up the trail. “You can have some. It’s trail magic” I guessed they didn’t leave it there, because usually you don’t hear people doing trail magic use the words “trail magic” to describe their action — they usually just say just returning a favor or ask where you from or something. But my character kept going and the person got suspicious. There was a cliff in the trail. The person was at the top and I was just about to reach it to start climbing. I think there was a small cliff in the tutorial section of the game, but every time I think back to the tutorial section of this game, I picture a pre-historic themed and prehistoric-looking side scroller.

The side scroller is also a rail shooter. You are perpetually moving forward and there are obstacles enemies and bonus gets in this tutorial that I remember. Somehow, maybe it transitions from this into the game I play now by parallax scrolling away from the side scroll view over to the cliff, and it says “look up to climb” and I look up, but not enough and my person just sits there, the last note of the music fading sadly into a nothing near-ending. And then I look up enough, satisfy a trigger, and my person starts the climb. And the last measure of the song instantly kicks back in with a steel brush on a tom and strings and guitar and orchestral and piano and gong is played loud with force. And the cliff is this like root sticking up with dirt eroded away from my side of it. It is not a cliff at all, is what I mean. It looked more like a thorn than a cliff.

Maybe that’s why the character stops, trying to figure out if it’s a thorn or not. Anyway, my camera had swung over from the Side scrolling angle to the first person. And after the cliff, the person leaves the camera behind. And the whole time it is a black background with magenta trunks and turquoise leaves and Mohave clays with yellow for sprites. So when the camera is left and pans up and the person is walking into a horizon of millions of colors and dawn is breaking and the title screen comes up and says “Walk Away” in clumpedtogther clods of sod and dirt, I get a little stirred and emotional.

And then it sits there as it loads the first stage and you hear the footsteps first and they are right next to you and binaural like that and you think this is one game you’d like to watch the credits just to see if they have a making of sequence built in explaining how they had to build this or that scaffolding to get all the open source modules to play nicely together in the engine they picked to develop in. But so and you know by the foley work you are in first person again and then the camera switches over on one of the footfall crunches and the person is looking at their thumb and theres a thorn jabbed in it.

I see they are about to pull the thorn out, so I move the camera off screen. The devs use a stock free sound for pulling out thorns, some library of 16-bit sword swipes. The person continues walking. The person gets to the thorn in the path ready to slice them and they stop and there’s no instrumentation or footfalls and like 1 cicada. And the person inspects the thorn. It’s like a school kid at a zoo inspecting a snake in a gussied-up fishtank in a solarium. It is the same mechanic as if you were pulling the camera down to inspect a flower.

Eventually, if you wait long enough a button prompt comes up. It says “press 🔴 to break thorn”. And as you do, a finger appears, an arm reaches out, the finger folds down over the side of the thorn and a satisfying plucked cello sound plays. And the person rights themself and keeps walking. Its around this time when I begin my time to start and think about what I’m walking away from. But then there’s more thorns and I pluck them and keep going. I don’t remember ever getting stabbed by a thorn, I was kind of thoroughly enjoying the plucking. So I cannot tell you if there is a health meter that fades when it’s not a changed value or not.

But so eventually it’s the chips and the spring and the other person on top of the cliff? And I remember before I get to the cliff, they are like “you don’t want any? And then they are like, “wait what are you” and then they are like “you’re that ghost everyone talks about, arnt you” and I feel like they might say a name. But then their partner arrives and they are together and the other person tells their hiking partner who they think I am and the partner calls out my name, or her name. But there is no prompt for me and the person just keeps walking and then I am on the cliff and then a thorn hits me while on the cliff and my person falls down. I didn’t notice a thorn but then I see one hit the dirt between the person’s legs. And then I bend the camera up and the other person is reading words off of a scroll and flinging them at my person so I try to move the camera out of the way of the words flight path, but I guess I have to pluck them because the words only miss the head and hit the shoulder of the person.

So then I start aiming the camera up to pluck words and then back to the cliff to pluck thorns. And the thorn plucking is rapid fire, too. I think I failed to mention that. The thorns sound off at the rate of struck keys on a keyboard. They might even be translated notes set in a key using some public domain book for the transcript or corpus or “sheet music” or whatever. So I’m looking at the cliff and up at the spells and I’m walking up or climbing up the cliff and when I get to the top, the hikers run away up the hill. And then that’s it for the excitement for a a while, during the cliff scene. It seems as though there is loading happening in the background to render the next bit of trail because as soon as I am up they are gone and I am moving.

This is when the dog starts to whine for me to let them out, so I don’t remember anything more after this. But I do remember I was walking through a big city before this. I had just given my sibling directions and told them some rules I picked up for living on the street and then to take care. And we parted there. And I walked past shopping stalls and corner malls before reaching a big open gutted-out bell tower. It was like a skyscraper playground with a skylight at the top. So the eiffle tower with more metal sheeting.

And there’s arcades to the left and some bars to eat food court food and some tables, with one of them with friends I know. So I sit with m0them and I unload my pack and star to dry out my gear and someone asks to borrow something and I give them some coins and say that’s all I got and to get to it meaning to busk, though he doesn’t look the part, just a scrawny kid with better luck selling braided stone. So he just sits there.

Then there’s more talk and eventually I get to the bottom of the bag right before their bus is supposed to swing by here and I find some folded up 1s 20s and 200s at the bottom of my pack And I tell everyone I swear I don’t remember getting this and I give the a 20 and a 10 and I say they better hurry and they run of to the ticket desk. I think greyhound you have to be there at a certain time to buy a ticket for a coming bus or to claim yours or something, how you can’t just buy and board, but I guess that’s not the case here. I then remember the scores of candies I found it a rusted out set of quarter lockers and how I pawned them off. I think maybe candy is a controlled substance in this world. But yeah, they were fun sized caramels in wrappers.

I pocket them andsee they don’t crush and sell them. Anyway, back at the surveillance of play tower, I say I’m going to go check out what they have at the arcade and if the other person wanted anything. They say they are good in a way that means hold onto it I will ask again later and I say a laugh, which comes out as an entertained hmm and is recieved as such. When I get to the arcades, there is a partition of plastic balls between me and the north face. I feel like I am in the center of a city with nothing around but this building and a park for block after block.

I turn back away from the kids diving into a pool of petrol byproduct and just as rainbow, I turn toward Walk Away. I think put in my coin, but I can’t say. Maybe this whole tower is you-are-the-product and steeply discounted and cameras are sold off by the month from the city’s server farm to corporations to allow them to watch people play and do whatever math from that gets them the social inequality they need to feel makes their dads proud or makes them feel like they deserve their lot or makes them feel powerful or I guess I just wouldn’t understand.

All I know is I’m doing elder care in the middle of nowhere bible belt for someone who watches torture porn and crime drama, sells human-in-the-loop-genetically modified, individually caged rabbits and uses the money to buy rabbit food and hay and plaster village pieces. I’m just saying I think life used to boil down to being a keeper of something and passing as that. But this generation, every old person I hear of has a wild shopping spree before they go out. Our elders have gone from keepers to deniers telling themselves “if I just had this, I’d be able to do all the things I was doing at the pace I was doing them before that last doctor visit.” The arcade, right.

So the arcade starts up. With or without the coin, I don’t remember. The arcade game on the screen, they ask for a ticket. I look down where the arrow is pointing and I see a place for people to swipe their phone or insert a data card. I say no. They ask if I would like the tutorial, I say yes, and the game starts up.

I can imagine other bosses now, but I’m hungry, so later, which I guess is never because I’m not really into this I just liked it some. I can imagine the nerdy Ghostbusters trying to catch me. And then 13 ghosts person. And haunt on hill house all the ghost catchers throughout cinema. And influencers and camera crews and ghost rights activists appropriating sacred sites dialogue for their own discussion but it’s just nice to see anyone talk about that sort of thing. And then a Dear Esther reference, like a light or a monologue and it’s the only monologue and it’s in some nowhere part of the trail and it’s flagged as played in some deep part of the game such that you’d have to reinstall the game and start a fresh file in order for it to trigger again and idk the yokai kid shows up and does a yokai battle and you can say lose to them and say sorry and say bye in menus made solely for that section. And ginko shows up and says hello and then says wait, but then you are gone.

And eventually you get to the end of the hiking trail and there’s a crab there and a thumbnail sized piece of a skull and the tide is moving in and a big wave breaks sneaker style over the person and the camera shorts out and the audio cuts mid-wave, some high c#, and then black and lyrics and production staff and sound library credits and nature trail maintainer groups thanks and national parks thanks and the lyrics stop and I guess theres the ambiance music of the trail through the rest of the credits. And there’s probably something at the end but I can’t think of anything.

A drone shot of ocean and if you stare at the green thing in the ocean, the camera moves in. And if you can withstand the bird pass, it continues to move in. Otherwise, the camera cuts out as the bird passes. And if you can withstand the boat, and then the free-floating shipping container, and then the breaching whale, and then the ocean waves and the fish. And then then you reach the lilypad and the lily opens. And you zoom out and you’re at the edge of a pond and there a windmill and your person gets up and turns from the pond toward a bamboo forest and when they start walking, on their first step, it cuts to black and theres the audio of a footfall and then nothing. And then the title screen. There’s a thanks for playing on the screen.

Anyway, thank you for you and for the game(s). Have a good day.

these joy

Pretty. Staggers.


emotion motel room service

Finding bitsy in the wild like that pulled me right in and gave the characters a lot more gravity and fragility.

The torpedo gardens are my favorite! Did growing lettuce from hanging pvc pipe in greenhouses inspire that idea?

My favorite sci-fi, home restoration with 2am chatter elements

Have a good day!

Where this sign exists hangs beta in fish bowls from an overhead pan rack. Behind the person cooking with gas sugar and water in a pot the size of small child behind the beta hanging in fish bowls over the boiling pot is, out the window, a meter-by-meter-by-meter cube of oak logs stacked and spored with shitake. Beyond the island in front of the person cooking sugar and water is the walkway with a 55 gallon drum of canola oil from the local hummus factory in it. Beyond the drum is a countertop with appliances and breads and fruits and, in the corner, is an electric stove. Up this far wall is a spice rack with cinnamon and whole black pepper, oregano and whole black widows, white ash bark and red pepper flakes, ground ginger and unicorn bile, and 43 more until the wall ceilings and bedrooms start. But through the wall is a third of 3 fridges facing the same way, with the first just outside the kitchen patio door and 30 shoes existing. This door is to the left of the 55 gallon drum and to the right of the hallway leaving the area to chrysalise into common room where, strung like web silk from floor and wall and ceiling and extinct corner fireplace and back projection wall, are bed sheets stapled. There is also a sink and kitchen table. The sink, to the right of the hanging fish bowls, always has dirty dishes or you will do yours. The kitchen table, to the left of the hanging fish bowls, always has paper and a mug of pens and screwdrivers and bolts and a chicken foot taped to a sharpie and highlighters and crayons and is a good place to sit and talk with anyone new about the house beyond this kichen


Of flame and metal shaped to cradle, a creature this game hops over the fence. This game brushes sleep from your eyes. There is morning in the good. This game leads you along to a place you both know to get to. But you don’t. Unless it’s thunder. Or unusually hot. Or some other distraction, you don’t. Come here.

This game does not ask you for your hand. The way you approach this game is animal. Since you and this game’s words first met, it’s poured. In all your spirit, sit.

When I play this game, I default bad-side. The words precipice agnostic, soar or fall, I don’t the former. Stories of forced marriages and disapproval, generations of disownment and addiction, one world on another every decade, decisions made given, an inherited grief into mine and me.


When I play this game, I am 14 weeks past losing my dad. I am 1 week til I lose my grandmother. My mother, the land, a wreck. Her sibling, a mountain up and sky like that, just can’t. And no one of old age. I find their jewelry finding me, my finger a childhood friendship ring, a friend who I don’t know of who I love who I find gives also The Lady Is Not For Burning one year later, my wrist a late-stage pain relief ॐ etched on genuine leather, my neck a microlake pebble geode torn in two repaired apology with gold, my industrial wearing wrong a hoop appearing at the casting in the easiled photo decades prior worn correctly. With what they carried, believing in their value, weighing me down.

But when I play this game again, I will choose good-side. I will gather little lets, tiny loves. I will preen them quietly. Here is hoping. Next fly-down in time, I’ll open wings. This game is hard. Maybe land gracefully.

Sweet thought and a nice game. It’s not a game for protected wilderness, as there are keepsake* mechanics. It is a game to bring all your senses into the forest. Its mechanics spark life into each of them.

  • (330,000,000 ppl going to a protected wilderness last year all taking a keepsake can’t call the place protected 🐾♥️🍂)

A bullet does not, in any world but shmup, kill immediately. In that concept does this pack specialize. For number cards, bullets weave, they store, they feed. Number cards transform, they strip, they insult, unharm, untether, unmake. Death an outcome second to consequence.

Here, a deck of cards’ inherent power structures & the time/path a bullet takes to kill get subverted.

From page 1, the definition of deck of cards dissolves. It’s whatever’s most interactive at your table. Is that the contents of your group’s pockets? A recipe box of index cards from others’ games? A search result’s page of pixabay images or covers or youtube thumbnails? A music visualizer setting? Is that dice? It’s dice, isn’t it? Then your deck of cards is dice.

A royal card never benefits your bullet. Royal cards are the bare minimum, royals are bullets with no flavor nor additional function. At the table, the pack’s design does not let such withholding royals go unrecognized. The pack accuses these cards. The pack says tables who take out these cards, who treat these cards as destructible NPCs, are rewarded. A royal card which a table removes makes drawing flavorful number cards easier and easier.

Favorite bullet: eel bullet, I like each of the pentacles but I like this one most bc it’s like shooting ribbons out your gun and the air dies and you can run along the air’s carcass unless if you have some sort of boots or a board available, then you can grind down the dead air instead. Cool.

What bullet would I bring to a table?

Snack Bullet — For 7 minutes, target table is dead, the game loudly regenerating through squelching people at the table producing crunchy orbs or a hot leaf drink or phone call to mom.

If a table rules no meta bullets, I’d sub in

Feather Bullet — Stripping the nearest source of calcium to grow, feathers erupt from the target who is dead the moment such feathers are not preened for x hours a day, where x is the number of days it’s been since this bullet was fired.

(Shoot a statue with the tar bullet and the feather bullet to watch it crumble into corvids. From all the living, remove all Wounds made in The Crumbled Statue’s name. Add 1 crater to a prominent celestial object for each wound removed in this way.)

Thank you for writing this, xander

Connected. And where we are.

Your games always feel like home. Thank you

cloudshear community · Created a new topic Piers

Gate A

counterfactual intransigence

I built a pier over the summer. I don’t think I’ll have a computer around me for a bit. I can’t make it all pretty rn. It’s this hope you give care or


At 1 point after I was invited to walk in the rain, I was listening to this:

At 1 point as I was asked if I’d like to change my dream, I made a card

At 1 point I was a planet

At 1 point I thanked the golem that was me and the writers and patrons who were not.

At 1 point I wrote a note hoping someone finds it


there’s a game you

imagine the last image before you began playing this game today

now imagine it not

existing anymore first the image


watch it go wave say i love you if it means anything to you and good bye in your native tongue otherwise and so long sucker if it’s fascistic

and now the source of the image

not existing anymore that’s it


watch it blend into all the things it’s derived

from, that source watch it

all go all the way

till you have to stop for safety’s sake

thank youy for playing a

game where everything goes away

(1 edit)


Artist gpu -
R gpu -
Old Ways gpu -
Birder gpu -
Hatter gpu -
Looker gpu -
Rigger gpu -
Ripper gpu -

(1 edit)


<–"it’s just the wrong format do w/e"

this gpu gan’s piloting rn is called
a k80

it’s not built for this
it’s power inefficient
it’s slow
i don’t like running anything not a tpu

oh s__t sry
is 1 second watchable?


<–"A Lantern of Textured Light"

oh gan hi sry hi
that’s a rock!?
what is it?
i forgot what the prompt was

oh yeah, they all are.
That plus some more text
from the game.

like a Rock Lantern
neat idea, gan.

(2 edits)


Artist gpu -> artists’ code
R gpu -> data vizualization
Old Ways gpu -> archaeology
Birder gpu -> biology &botany
Hatter gpu -> clothes
Looker gpu -> design
Rigger gpu -> animation
Ripper gpu -> music
go dystopian, go transtopian




and that’s about it. I dunno. Hope you
hope you got something out
out of it.

I imagine gan saying something like

"out of that tree’s seed that they made
like a puzzle box
built only for something like you
thanks for being like you are



“A Lantern of Textured Light”
by gan

(rip ❦)

(1 edit)



do you like gan’s picture?
you don’t have to answer
i know comments are disabled

this is the whole 8 minutes
omg nerd
gan, stop.

look, am i going to make folklore
or argue with a gan-derived tulpa
all day?

(1 edit)

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  <producer id="black" in="00:00:00.000" out="00:07:42.300">
    <property name="length">00:07:42.320</property>
    <property name="eof">pause</property>
    <property name="resource">0</property>
    <property name="aspect_ratio">1</property>
    <property name="mlt_service">color</property>
    <property name="mlt_image_format">rgb24a</property>
    <property name="set.test_audio">0</property>
  <playlist id="background">
    <entry producer="black" in="00:00:00.000" out="00:07:42.300"/>
  <producer id="producer0" in="00:00:00.000" out="00:27:57.460">
    <property name="length">00:27:57.480</property>
    <property name="eof">pause</property>
    <property name="resource">20:2021-08-11 06-35-23.mkv</property>
    <property name="aspect_ratio">1</property>
    <property name="seekable">1</property>
    <property name="audio_index">-1</property>
    <property name="video_index">0</property>
    <property name="mute_on_pause">1</property>
    <property name="warp_speed">20</property>
    <property name="warp_resource">2021-08-11 06-35-23.mkv</property>
    <property name="mlt_service">timewarp</property>
    <property name="shotcut:producer">avformat</property>
    <property name="video_delay">0</property>
    <property name="shotcut:hash">80a4dbb12331de531749606135ac8c6d</property>
    <property name="shotcut:defaultAudioIndex">1</property>
    <property name="shotcut:caption">2021-08-11 06-35-23.mkv (20x)</property>
    <property name="global_feed">1</property>
    <property name="xml">was here</property>
(11 edits)


a screenshot of the ‘two vocal’ project file, in the preview window is a frame of ‘two vocal’, in the filters window is visible text entered into the textbox.