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This game’s neat! I like the juxtapositions of the bark and the barn and the limestone and the concrete and the minerals and the paints. The way they complement the steps are soft and lean into you and work. A game about material as much as Dialect is a game about language.
Played: 1 session
Is “This isn’t hangman anymore.” a good or a bad thing?
That’s such an impossible question! Is it a good thing? I thought it was a good thing. But now i don’t know! Maybe it isn’t. Thank you for the question.
I hope the ratings encourage conversation. With the ratings seen as a starting point. For thinking about a project with further conversation in the comments where ratings fail the ways we feel. It doesn’t feel like i answered your question, but i hope it helped in its own way.
Sun rays that have names and locations is an idea that matured while playing Sandy Pug Games’ The Destined earlier this year. playthrough
I’m really glad to have had a creative project like cloudshear where i don’t have to think too much about how to build a game out and could instead focus down and develop a setting and set it in a functional engine and just have it work. It felt highly collaborative and conversational throughout the design process, and i hope it shows here.
What a clean port to a head-to-head play format AND to another dimension of asymmetric play. it seems like something that if you walk up on and you see people playing you’re like ‘okay what have you done to this game?’ and you like really interest them, and you know they walk right up to you and start asking ‘can I play? this looks really cool?’
But then also there is the other aspect where it’s not one game person writing all the stuff it’s two different people with two different pens on the same surface writing two different solutions to the same game, and I think that’s a notable, impressionable importance and very very very strong statement to make today so thank you for posting!
I also love how this design doesn’t stop there from being more than two people playing if you have two people up on the board writing letters and strokes they can still field the questions from away from them in the group which still functions here in a meaningful way and that’s also cool.
You take everyone’s stuff^ & then tell them they win. 10/Fae
- How to take their stuff^
- Why take their stuff^
- Where to take their stuff^
- Who takes their stuff^
- When to stop taking stuff^
- If you take their stuff^
- If you don’t take their stuff^
- If you try to take their stuff^
- If you give them too much stuff^
- If you wouldn’t take their stuff^
- If you hate taking stuff^
^ ( gentleness, kindness, joy, home, and on and in. )
I love these games. I’m the worst at them. They’re so hard. I think my hit ratio of verbs is somewhere on the order of 5 to 10 out of 100 commands i input are valid at each vector. I always feel like i go in the exact opposite direction with the story’s intent.
The important thing is i always try.
That epilogue evicerates childhood. It’s v effective. The game ends.
While reading this, i imagined playing with hands of spindlewheel cards for selecting what supporting role you have in any scene. If you fail a roll, the person to your left adds your card to their hand. Anyone can give a card to the Gatekeeper to reroll any one dice.
Neat game. Gets me thinking. Thanks for making it live. You don’t have it linked! Here it is:
I’m glad i could see someone else in their process. Felt like study hall or a brainstorm session or something.
I didn’t think you’d unlock the spells. That was a pleasant surprise. I was like “i thought there were spells” & then i twice got Disastrous and won and learned. There are spells.
I like this and your magus is v cute.
Like verbally describing butterflies to someone diffusing a butterfly bomb.
words this game puts next to one another and says is fine:
| collective | willingness |
| Committee | Teethiness |
| Just | Make |
| Cooked | Eggs |
The settings on that stun lance!
& the map is so dead-on, just looking at it was enough to trigger my theme park anxiety.
Every bullet is it’s own splash of setting, brick-like both in foundation and density. Unpacking each one feels like is a calendar of tiny doors hiding titanic chocolates.
And the stats on those dinosaurs scream “find” “another “way”.
You didn’t give the are-they-heavy-well-then-they-re-expensive-put-them-back binoculars any mechanics, did you? …You did! And it’s perfect!
Scariest part: You gave cocaine a sequel.
Oh, and I know i’ve never gotten over the promotional material plastered over my paychecks, but seeing promos on the liability waiver brought that right to my forethought and i felt, in that moment, seen in a way both tasteful and imperative.
All the above covers maybe 100 of the 2000-word dear that is this lovingly bowed letter-fold adventure pamphlet. Print it out online or at the office store to give it out as a stocking stuffer for the person in your life with the dino pj bottoms to let them know you know them good.
I love all of this. You guys are the best.