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Shizukane

1
Posts
A member registered Jun 14, 2017

Recent community posts

Impressive demo! I do have a few problems I want to talk about, though. First, the mission starts off very easy and stays that way until the very end, most of the enemy aircraft being very passive to me gunning them down or firing missiles. They didn't seem to want to outmanuever me or use flares (though I assume not all of them have flares), and they didn't really put up much of a fight unless I flew straight at them.

Second, the aircraft you gave was really strong for this kind of mission. I would understand the enemy's passiveness if we were put in an F-4 or something, but you gave us a really fast, really agile, and really tanky plane to start with. The final two fighters were the only thing that posed a threat, as they used flares and outmanuevered my missiles a few times and actually fought back.

Third, the bloom on the HUD should be toned down a bit, and the motion blur setting should not affect the HUD as much either. Both of these things affect how hard it is to read things off of it in the heat of the moment.

Fourth, Hitman 2 did nothing for the entire mission except fire a missile off twice. Only twice. It's ironic that something called "Project Wingman" have a really passive wingman, haha. I don't really mind, but he feels kind of useless to include him if he doesn't do very much. He definitely needs better AI.

Fifth, speaking of Hitman 2, he and AWACS have very similar voices, if not the same. I was barely able to tell the difference between them when they spoke.

Overall though, I really enjoyed this demo! The flying feels very good and responsive, you absolutely nailed the flight simcade feel. It's also decently optimized considering how good the game looks, as I had nearly 60FPS at all times on high settings.