Slowly but surely. A lot's happened this past year.
Recent community posts
I think this concept has a lot of potential! The primary mechanic is refreshing! I really like the challenge of trying to determine when to shift through the ground. I'd love to see this concept be more developed.
I am relieved to read that you are working on simplifying the game. I fell in love with the vast world that can be explored in my living room without teleportation, but I felt like I was missing the point of the game because I didn't want to spend hours deciphering the UI and reading tutorial text.
If it is made much simpler to choose a loadout, upgrade tools and weapons, and customize your character, and if tutorials are integrated into the gameplay, then this game will be freakin' legendary!
Your Linux build is not 64-bit, and so 99% of Linux users will not be able to run it. You should instead provide an x86_64 Linux build. I hope you can, because I really want to try this game!
I can run the game now, but movement controls don't work. I tried both a keyboard and a joystick. Do you have a linux machine available to test your builds on? If not, I would advise taking your Linux build down until you do. I would really like to play this game, but unfortunately I can't. :(
You Linux build is x86 only, so anyone with a 64-bit arch can't play it (that's almost every linux user). I'd love to play the game, so I hope you can release a revised build for Linux.
The game crashes consistently when I reach the top of the damn to retreive the ammo. I'm playing the Linux build. Such a shame too because this game is wonderful! To be specific is crashes as soon as the words "I see what you're doing up there!" appear on screen.
A cute, approachable, solid puzzle game with an interesting core mechanic. I especially appreciate the narrative justification for the mechanic, because there is something very very interesting about making the game camera a character, that is aware of its nature, and that the player controls. I feel like I, the player, am the third member of an adventuring party along with the camera-being and the player-character. Pretty cool.
I have not finished the game yet, but if I have any nitpicks, I'd say that sometimes the dialogue/setting distracts from the core gameplay experience and that the mechanics can sometimes be a bit unwieldy.
Great work though. I hope your future games are at least as interesting.