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SHIMOKO

14
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23
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A member registered Feb 22, 2020 · View creator page →

Recent community posts

Can't recommend it enough! I'm very much looking forward to seeing more :)

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This was the last thing I was expecting after playing a handful of your other games, but I really enjoyed it! It was fun to explore, and I even learned something new through this experience.

The Fishy Theater was a nice touch, though it would've been nice to take away a shirt or a souvenir from the gift shop.

Another area for improvement could be to get some more fun facts through Sardine at the different exhibits, but I understand if he's shy!

8/10, would visit again!

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As someone who hates tight and enclosed spaces, this one was incredibly unsettling. But, that's what made it work : it's not something that many people would associate fear and horror with beyond the idea of getting stuck.

The PSX graphic style, the sound design, and the progression of the story really worked well here. From start to finish, I was nervous to find out what was at the bottom of the slide after every ride. The tunnel crawls were exceptionally disturbing, as each movement made me afraid to check behind me.

Overall, a game with great horror elements and a unique approach to the horror genre. I look forward to seeing more from you!

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It's very refreshing to see a game which adopts a craft-like style to its environment and characters. Everything from the cardboard walls to the crayon candles made the experience exciting to explore.

The horror elements genuinely gave me a spook or two, and the dark and limited vision really aided with that.

Personally, I would've like to see another example of puzzle usage within this demo but overall I thoroughly enjoyed my experience with this one! I'm looking forward to future updates on the project and I'll definitely be picking up the full version upon release!

I love it. It's so much fun and I got so many laughs out of the physics, traits, dialogue, voice acting and general gameplay. Can't wait to see more!!

You could, at least, tell the developer what "sucks" about it. Just saying it sucks doesn't provide any kind of constructive criticism.

I felt a great amount of sadness leaving my buddy behind at the end of the demo. As long as she knows I'll be back when the simulator releases in full. I can't wait to see what's in store for us next :)

I was pleasantly surprised! Everything about this game was hilarious! I won't lie though, the jumpscare did get me and made me rather scared of triggering it again after i found out what the crosses did.


Great little game! Keep up the good work!

Unfortunately I didn't finish it due to the frustration that came out of the Parkour section. I enjoyed what I witnessed until then though :)

This was certainly an interesting piece. Despite its seemingly low quality graphics, it really adds to the game's disturbing atmosphere along with the background noise. The gameplay is simple, but unique. I really would like to see more of this! It's really good!!

The ambience and sound effects really make this game unsettling. It's nice to see a disturbing game that uses sound as a main element of making the gameplay unsettling.

I've never felt so nervous. How can a game be so unnerving without containing any scary concepts?


Very well made and we had a good laugh with this one.

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I wish this game had more to it in terms of longer gameplay! It's so much fun, something that would work well as a party game on various platforms! The physics and phone calls made me laugh, the graphics are bright and wacky and the names on the groceries were amusing to look at!

I believe it's SAM, a text-to-speech programme that was used on consoles like the Commodore 64 and Atari :)