I'm not sure about Unreal, but Unity's terrain system is super old, they have already taken assets like Textmeshpro or Probuilder from the asset store and made them part of Unity. This could be the next one! Sadly I'm guessing you would have to completely start from the ground up in Unity to do something like that!
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I think you have overlooked it's need for unicorns. Although I dont know a good unicorn asset from the Unity store you could use. I agree with you, this version is so much better, I am very excited to see where this goes! LOL
I think, (Much like redstone) Mabybe you should make it a little more clear which side is the input (I notice the the input usually has a longer peg) But it was kinda hard for me to figure out when I was first playing the game, other than that it is pretty straight forward! P.S are you going to add things like pistons, spinblocks, wheels etc.?
It keeps crashing on my mac ): But it's okay b/c I installed windows on my mac, but just wanted to tell you that the mac version is broken. I can also help bugtest, but, did you know that you can test it by using a MAC virtual machine? I think it's pretty hard but It's possible! Though, it might just be easier to have playtesters.
Sadly, no, I don't know if I'm doing something wrong, but on the itch app when I hit install, nothing happens. The download (not on the app) is a TextEdit and I don't have anything to open that file, aparently! Is there something obvious I'm missing? Please tell me! Thanks!