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ShadowNight

51
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A member registered Feb 18, 2022 · View creator page →

Creator of

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Nice

Thanks for the feedback and thanks for playing.

Yeah it needs some adjustments. Thanks for playing.

Polishing games is still something I'm new too but I've learnt a lot from this jam. The only problem with the reactivating is the bug that lets you keep it active as long as your holding it, If  I wanted to keep it as  mechanic I would need a better way to implement so it feels like another method to pass the level rather than exploiting game. Thanks a lot for the feedback and thanks for playing. 

I liked the music, the art was really good and the visual effect made it look very polished. I liked the little tutorial session at the beginning. It did feel like the flow of the game was broken cause the Ai had to perform their own actions. Overall it's a really good game

The puzzles are a really good. I like the changing from moving bodies to static bodies. Very nice design.

It's a really good game. It has a very simplistic style and the mechanics feel nice. I'm guessing the prediction system was supposed to represent the Ai part but  it doesn't feel like a core concept of the game.

I love the art, it's very cute. I love the random powerups choices, it got me invested in the game. I had to wait till I was strong enough to protect the robot before focusing on repairs. Really nice concept and overall a really good game.

This is so good! I feel like I could play this for hours. I went  a little power crazy mid game. It art style is interesting. Overall a really great game.

It was pretty good, I really like the music. Overall it's a nice puzzle game.

That was fun. I really liked the witty dialogue the Ai brain was saying. The maze generation was pretty interesting as well. Really nice game

That was beautiful. The animation was good and I love making melodies. I honestly felt happy just playing music with robots. The playthrough can be short or long. Overall its a chill game with nice music.

That was quite enjoyable. It was simple and fun.

The platforming controls are good but having to start all over from beginning after dying isn't as fun.

Thanks for playing

Thanks for playing. Yeah, some of the mechanics may need a little bit of explanation. I've been told there's a bit of a learning curve, I guess I got too used to the playing with them. Thanks for the feed back.

That was amazing. The music had me dancing throughout the entire game. 10/10.  Too bad Mr. Rhino had to die to kill the Ai.

Thanks for playing.

This is so good. I can't stop smiling. I really felt like a programmer trying to come up with algorithms to solve the problems. I honestly can compete with this. Best game I've played so far.

The game is nice, I like the sound effects and art.  I think it suits the  theme very nicely . Although it sometimes tests patience as the Ai still has to move away from you  by itself. Overall it's a good game.

Ahh, that actually  makes a lot of sense. Sorry about that

Thanks for the feedback. There was actually a story surrounding the games creation but  I wasn't able to implement it. If I ever update the game I will definitely add it in. Thanks for playing.

It's very nice. I love the look and the music sounds really nice . I like the Luna's Ai as well. 

I think I found  a bug though if you point the laser and pull it down of the screen you lose.  It's not game breaking and I can actually see it as a restart feature.

The game is nice. The concept of teleporting up is really cool. I feel like the controls are a little too punishing. Any small tap takes pushes you a little to far or to fast. Overall it's a good game.

 I did want to keep it a bit short. Thanks for playing.

(1 edit)

Why do I get the feeling I've seen this comment.

Thanks. I feel like a lot of more levels would help with getting use to the mechanics but I didn't know whether it would be boring to play for too long. The launch pad was kind OP but it was my favorite so I don't think I'll change it. Thanks for the feedback and thanks for playing.

BUGGY!!!

Buggy is indeed cute. The clicking and not letting go is a noticeable problem with the mechanics. I'll try and come up with  a solution after  the jam. Thanks for playing.

Thanks, I enjoyed making the art. I wanted to add some UI buttons and some other features but I ran out of time and yes it's a tilemap. The snapping feature was painful to setup but it allowed me to limit where the player would place the  power ups to make the level design more playable. I am really proud of the music and the art. Thank you for playing.

I Love everything about this. It's a nice twist on the theme . The visuals are really good as well. I enjoyed playing. The feature of dodging the first hit is really helpful. 

One thing could you make a difference between the sound the enemy makes when taking damage and the player taking damage.

I Love everything about this. It's a nice twist on the theme . The visuals are really good as well. I enjoyed playing. The feature of dodging the first hit is really helpful. 

One thing could you make a difference between the sound the enemy makes when taking damage and the player taking damage.

The controls  are a bit difficult to get used to but I like the concept very much.

You could try using a mouse to control either the shooting robot or the platform robot.

That was really cool. I like the time travel mechanics.

That was amazing. and the stories are really well done.  Jimmy NOO!!

I did  notice that some of the powerup can be exploited,  I think it adds to the creative freedom of how you play. Thanks for playing. 

That was really good. Honestly I can't imagine how all of this is done in just three days.
I love the calm sounding music as well.

I honestly was was abit bugged about the path flickering but it makes a lot more sense the way you explained it. I'll try polishing up the game after the jam is over. Thanks for playing and thanks for the feedback. Yay Godot users  : )

Thanks for the input. There were originally going to be multiple levels each having some variation of restrictions. Like amount of blocks you can place and such but I cut it out cause it would have been a little hard to implement it with the time I had. Since it's my first game jam I just held off. But I still plan on adding them. Thanks for playing and thanks for the advice.