This is a neat idea! It was satisfying being able to blow foes backwards, especially into obstacles!
For some feedback, the following things stood out to me:
- The player movement isn't satisfying, in my opinion. The speeds of movement, be it horizontal or vertical, is very ponderous and doesn't make it fun to move.
- The vortex for pushing things is fun to use, but with the way the animation looks, it communicates to the player that they should be aiming it down to keep themselves in the air, despite that not being necessary.
- I think the addition of the wall-grapple was odd for where it came in. It was relevant to the game for about 20 seconds and one challenge, and I think a more unique use or twist of the main vortex mechanic would have been better, such as a more interesting platforming section, etc
- Communicating to the player that touching the grey ground is bad isn't
well communicated. There's a ramp on the side and the use of double jump seems to suggest that touching the "moat" would be just fine, but it wasn't actually.
All in all, I think it's a neat concept, but has some issues with communicating with the player.