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Senior Salvador
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Having trouble coming up with a world for your epic fantasy novel? Need ideas for races for your fantasy video game? Or just need a setting for your RPG campaign?
Never fear! O Fortuna: The Randomized Worldbuilding Guide is here! This handy guide will provide you with all sorts of charts and tables to use in order to create a world. Each section covers a different aspect of worldbuilding.
Find it here: https://senior-salvador.itch.io/o-fortuna-the-randomized-worldbuilding-guide
For as long as tabletop role-playing games have existed, we've had multiplayer role-playing games. In recent years, singe player role-playing games have emerged. Champions of Chortatude sets itself from the pack by being a zero-player tabletop role-playing games, i.e. a tabletop RPG where the player has no meaningful input. This game includes:
- Random quest generation
- 12 playable races
- 100 different types of monsters
Download the PDF here for the absolutely low price of free.
The idea of trying to kill the spaceship instead of playing the spaceship is interesting. The art style is interesting. However, the actual gameplay isn't good. I had no idea what I was doing. The instruction were confusing. Eventually, I figured out pushing space caused the asteroid to move. But, I have no idea how you are supposed to harm the spaceship.

So, I have just released my new game Kiki in Paradise. It is a dark comedy game inspired by Yandere Simulator (although they are very different). The player plays as the yandere Kiki Basashi as she kills her romantic rivals. The actual gameplay is in the vein of those old RPG Maker horror games like Ao Oni and The Witch's House. It can be found here: https://senior-salvador.itch.io/kiki-in-paradise
So, I played the most recent alpha. This game is extremely slow. I get that it is somewhat the point. However when I was flying from point A to point B, there was simply nothing to do even in the piloting minigame. Unlike previous versions, there was no way to speed this up. So, it was a really dull experience.
So, I have played multiple builds. Most persistent issue in my eyes is that the core gameplay loop isn't fun. I find cleaning / maintaining the ship is very tedious. For the first several versions, I would use the sleep mechanic to just skip until I got the red triangle warning then clean the ship before repeating the process until I got to my destination. Now that sleeping no longer speeds up time, it just puts this issue in sharper relief.






