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Senior Salvador

24
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1
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A member registered Feb 21, 2020 · View creator page →

Creator of

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Thanks!

Fun game.

So, I liked the art style. However, even with your explanation, I had serious trouble figuring out what I was supposed to. Also, the game is huge. I have reasonable sized screen but it couldn't show all of the game at once without me zooming out.

This was actually pretty fun. It was it a bit confusing at first (and the visual are a bit lackluster) but I really got into it. Good job.

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Interesting idea. However, I found it is way too easy to get yourself trapped. Not helping is how you don't seem to have any control on whether the block you build appear in front or behind you which contributes to the issues.  Also, the screen is way too big.

The idea is interesting: namely you play as a character trying to avoid being crushed by Tetris blocks. However, the game is glitchy with block often not appearing leaving you stuck in limbo.

The idea of trying to kill the spaceship instead of playing the spaceship is interesting. The art style is interesting. However, the actual gameplay isn't good. I had no idea what I was doing. The instruction were confusing. Eventually, I figured out pushing space caused the asteroid to move. But, I have no idea how you are supposed to harm the spaceship. 

So, I liked the art style. However, even with your explanation, I had serious trouble figuring out what I was supposed to. Also, the game is huge. I have reasonable sized screen but it couldn't show all of the game at once without me zooming out.


So, I have just released my new game Kiki in Paradise. It is a dark comedy game inspired by Yandere Simulator (although they are very different).  The player plays as the yandere Kiki Basashi as she kills her romantic rivals.  The actual gameplay is in the vein of those old RPG Maker horror games like Ao Oni and The Witch's House. It can be found here: https://senior-salvador.itch.io/kiki-in-paradise

So, I played the most recent alpha. This game is extremely slow. I get that it is somewhat the point. However when I was flying from point A to point B, there was simply nothing to do even in the piloting minigame. Unlike previous versions, there was no way to speed this up. So, it was a really dull experience.

So, I have played multiple builds. Most persistent issue in my eyes is that the core gameplay loop isn't fun. I find cleaning / maintaining the ship is very tedious. For the first several versions, I would use the sleep mechanic to just skip until I got the red triangle warning then clean the ship before repeating the process until I got to my destination. Now that sleeping no longer speeds up time, it just puts this issue in sharper relief. 

I am not sure if the primary gameplay loop (i.e. maintaining the ship) is all that fun. Even in the short demo, it got tedious pretty quickly. Not helping is how there is not much else to do on the ship. 

So, I noticed while playing. The mouse only seems to work whenever it feels like. In addition, my character's sprite moved really slowly when I got onto a planet. It was like walking in molasses. 

If Vivziepop has an issue with me, she can tell me herself.  You are acting insane suspiciously. 

Who is this representative?

It's a free fan game. I am not profiting off it in any way shape or form. In addition, you have yet to provide me any reason to think you legitimately represent Vivziepop. For all I know, you could be a fraud trying to sucker me into a scam.

Wait. Why? Also, what proof do you have of this? For all I know, you are a troll.

Why? Also, no.

Aside from the looping end boss, I liked this game. I would like to see an expanded version of it

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Aside from the looping end boss thing, this was great. It was easily my favorite game of the jam. I would like to see this idea expanded upon. 

I cannot figure out what I am supposed to.

I don't get it.

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Thanks