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Senior Salvador
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The idea of trying to kill the spaceship instead of playing the spaceship is interesting. The art style is interesting. However, the actual gameplay isn't good. I had no idea what I was doing. The instruction were confusing. Eventually, I figured out pushing space caused the asteroid to move. But, I have no idea how you are supposed to harm the spaceship.
So, I have just released my new game Kiki in Paradise. It is a dark comedy game inspired by Yandere Simulator (although they are very different). The player plays as the yandere Kiki Basashi as she kills her romantic rivals. The actual gameplay is in the vein of those old RPG Maker horror games like Ao Oni and The Witch's House. It can be found here: https://senior-salvador.itch.io/kiki-in-paradise
So, I played the most recent alpha. This game is extremely slow. I get that it is somewhat the point. However when I was flying from point A to point B, there was simply nothing to do even in the piloting minigame. Unlike previous versions, there was no way to speed this up. So, it was a really dull experience.
So, I have played multiple builds. Most persistent issue in my eyes is that the core gameplay loop isn't fun. I find cleaning / maintaining the ship is very tedious. For the first several versions, I would use the sleep mechanic to just skip until I got the red triangle warning then clean the ship before repeating the process until I got to my destination. Now that sleeping no longer speeds up time, it just puts this issue in sharper relief.