I noticed only too late that there was an error in exporting the game for use :( But thank you very much for your interest in this game! Once the IGMC review period is over, the files will be updated to a playable build.
Recent community posts
I have had a game idea that I have been working on ideas for, and even created some concept art for the characters, which have been shared online on my portfolio, but nothing else has been made. Although this has been in conceptualization for a while, I was planning on slightly redesigning the characters and making the in-game art assets from scratch. Would this be allowed because the in-game art assets are being made during the contest period?
A mystery-genre visual novel I'll be making in RPG Maker, so I can get used to implementing visual novel-style graphics into the engine.
Premise: Brenda is to be happily married, but someone looking just like her is found dead at the wedding! It's up to Brenda's doll, Golnar, to solve the mystery behind this dead dead-ringer.
I've got lots of work piled up at the moment, so all I have to show currently is this logo design, and I've been writing out the script. Character designs to come soon!
Thank you so much!
Going back and changing the tilesets used is definitely something I'd like to try later once I have the opportunity. But I'm glad you like the maps! I hope you enjoy the game once you get to play!
The main character travels to this town to deliver a letter she wrote to her friend. But she notices she dropped it along the way and has to go find it. Find the letter so you can deliver it to your friend, is the gist of it.
I'll be putting my devlog for "I Wrote a Letter" here. No unique assets so far--just working on getting everything into RPG Maker first.
My first goal is to finish up the town, which includes the opening sequence and the second party member.
A quick look at a small section of the town. I've been trying to do some interesting stuff with events.
I'll update this as frequently as I'm able.
1. Hi there! What's your name? Want to introduce yourself?
I'm Niki Fakhoori, a 2015 SCAD graduate. I hold a BFA in Sequential Art with minors in both Concept Art for Games and Interactive Design/Game Development.
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
I just found out about this jam, and I think it would be a great opportunity to motivate me to get a short project done for practice and portfolio-building.
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
I have way too many favorites to list. My overall favorite genre is RPG, but I also love visual novels. Most of my favorite games incorporate lots of character interaction and world-building, and a few are notoriously difficult. They also feature mechanics that are simple to grasp but are just complex enough to feel unique and interesting. I also love games with a good sense of humor. These are the kinds of aspects I hope to incorporate into my own games.
4. Do you have experience with game development? What did you do/with what engine?
My experience working on games is mostly limited to asset creation (2D and 3D), design documentation, and scripting. I have basic knowledge of programming languages that I hope I can improve during the course of this jam.
5. Tell us about something you're passionate about!
I love drawing and telling stories. I also love making people laugh.