I like the voice acting and story and art you seem to have (from the screenshot) but unfortunately, even after many attempts, I never succeeded in crossing the road at the beginning :(
Seldon
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Impressive ! For some reason level 5 was almost all white (but I beat it by going straight) and I found level 6 had a big spike in difficulty compared to the previous ones. In the end, I beat all the levels :)
The art and atmosphere were great and the voice acting at the start was a nice touch.
Great job !
Hello there, with only 2 days remaining to vote and an average of less than 8 ratings per game, I thought it could be interesting to throw around recommendations to motivate people to try out more games. So, if some games stood out to you as being particularly good, interesting or unique, mention them below.
Oh, and one rule : don't mention your own game, that's cheating :)
I'll start with those two :
THE LAST WALL https://itch.io/jam/mini-jam-122-intermission/rate/1851866
If I had to bet on a game winning this jam, it would definitely be this one. I'll just say that it's really good, and if you haven't tried it yet, you should.
Underfunded Rocketry https://itch.io/jam/mini-jam-122-intermission/rate/1851519
A really fun game once you figure out how to control your rocket. I spend quite some time on it and it felt really rewarding when I finally finished it (aiming for a planet orbiting the sun was quite a challenge !)
One of the best games I've played so far in this jam. I felt a bit frustrated by the difficulty as I wanted to try out all the upgrades but couldn't get far enough for that (my best run was wave 25 or something).
The game is very polished and the whole concept is quite good. Was very fun to play. Great work :)
I liked it. I had a few issues that most people already mentionned (like the camera being a bit violent when you change direction). Other than that, I couldn't help but think the game would feel so much nicer if you could aim directly at the enemies with the mouse (but also much easier I imagine) but I that's a completely different direction in terms of design I guess.
On the positive side, I liked the atmosphere, bosses, music etc. The game felt quite polished. Also, for some reason, it's the only game with a top-down view in this jam (that I've seen so far anyway) so that's refreshing !
Good job :)
Great game. Very minimalistic, but that worked well. The controls and abilities felt very good and satisfying. Also, it was very well designed in terms of layout and difficulty (keeping in mind I generally don't enjoy difficult games).
I don't really have any negative to say about it, except maybe the lag spike we can get when smashing too many enemies to pieces but that's pretty much it.
Fantastic job :)
There is a really cool vibe with this game. I quit at some point when I didn't where to go, I had only unlocked the cute companion and the sword. I think the world is a little too big, or could use some more direction. Otherwise, the art, animation and music are great and help create a really chill and relaxed atmosphere.
Great work :)
So after some research, it doesn't seem like I can make a .dmg file with Unity (at least while operating on Windows). I'm still trying to fix the problems I'm having with the WebGL version (problems with shaders and post-processing not working correctly...) so maybe that will happen one day ! xD
Anyway, I took a look at your updated game and left feedback on your page :)
Hi, so despite what I said in the game jam, I don't know if I can fully get used to those controls with that perspective. I still love the idea of the orbit around the black hole and the physics/gravity that goes with it but the fact that I have to think before moving makes my reaction time quite low. And sometimes I just go in the wrong direction and die xD
It might just be me having trouble adapting to that setup. But in case it's not, an idea for making the movement more intuitive would be to keep everything the same but just make the camera rotate with the player. I don't know how well it would work though.
Now, on a more positive note, everything else (the audio, the visual effects and even the menus) is amazing and the shooting and feedback we get from it is really good :)
And I appreciate the addition of the easy mode and the additionnal lives we can get while playing. It makes it much more enjoyable than the game jam version.
Overall I really had fun playing it, the only downside being the difficulty with controls. For what it's worth my highscore is 5335 in easy mode (didn't even dare to try harder modes xD)
Hello, I recently developped a new version of my entry in the VimJam 2020 on collectables, Snowracer.
https://seldonn.itch.io/snowracer
Here is a sneak peek :

Try it out and tell me what you think :)
If people are still looking for interesting games to play, I propose https://itch.io/jam/vimjam/rate/766861
It's very simple and fast to get into. Feels like what could be an addictive mobile game :)








