Thanks, I do appreciate your support.
When playing through the submissions I thought it would not be fair to end up with a list of games for developers that were already doing in jams for a long time.
So I came up with this solution to give first time developers a chance to shine and to let them feel that the community values their craft.
Recent community posts
Thanks, I do appreciate your support.
Already being claimed to be one of the best games from the jam by Brakeys,
I can only agree.
With your game you got a spot on my top 10 submissions from the jam.
Thank you for investing the time into this great game.
See the whole top 10 list here:
Congratulations, not only have you submitted your first game jam game, but you also got featured in my special first jammer segment on You Tube. Here you can check out the full top 10 list:
Congratulations, not only have you submitted your first game jam game, but you also got featured in my special first jammer segment on You Tube.
Here you can check out the full top 10 list:
A while ago I've asked you to submit me your game from the jam.
After playing through them all (100+), I made a top ten list and even included some space for first time developers.
Check it out on my you tube channel:
Dude the game is amazing.
The intro, the cuting edge voice over, the soundtrack, the multiple endings...
Just being made by you, this is such a good staple of what one person can make within a week.
In addition the interaction with the community and that you like to help and give advice, really appreciate.
I guess I'll see you around ;)
Have a great one.
Nice I do like the models and textures you made.
Some point for minor improvement could be:
- currently the level layout is a bit comfusing (at least to me it is)
- the ai of the greens tent to all corner up after some game time.
I'd like to see more of these. :)
I like you game.
It is kept simple, but the gameplay feals quite good.
The additoin of camera shake, adds a lot of value.
I was a bit confused at the beginning why I only had one bullet, but quikly figured it out.
Keep it on. :)
I like had a good time with your game.
It is quite an original concept.
On thing were is can see improvement on ist the camera movement.
When turning the camera around the movement afterwards feals a bit of.
Besides that a well rounded experience.
This is so great.
I really like the idea of the game.
Well fitting and well excecution.
One thing I fealt could add some improvements,
is to add in a small time window after dropping from a platform in which you still can jump.
This concept can be commonly found in platformers eg. (Super Mario)
That music playing in the background sounds so good.
The generell gameplay feals pretty good, but gets repetative after a while.
And can you explain the connection to the theme, I think I missed it and am curious to know.
I really like the game.
The console text is nice, even though I don't get why the pc should print 'printf'
printf("prinf(%s)", message); haha.
The collection of games was amazing for the short time you had.
Some felt really difficutly and tetris glitched out a few times.
A lot of fun in generell.
Wow the art is really great :)
Some suggestions I would have for the game:
- maybe improve the chracter controller a bit more (some good tutorials can be found on youtube)
- I could find many instructions (only for the start of the dialog)
- The enemies were not set back after I died.
I would like to see this game again with some minor changes,
as there is a lot of potential with the art and sounds you've made.
You pulled of a good take on the lieing game character.
I think there is a lot of potential and more room to explore with the main mechanic of the game.
Some minor improvement I'd sugest are:
- make the scene a bit more brighter (somethimes hard to see a thing)
- the charater feals slippery thus making it hard to platform through some passages.
Great game overall.
I had a blast playing your game.
While it was more frustrating rather than hard, it keept me playing for quite a while. Quik respawns and the music score definitely help keeping the player engaged.
For my taste it was a bit to much trial and error and I would have like if the game focused more on the lying aspect and connect these statement with the obstacles in the game.
In some cases it already does a great job on that side, but sometimes I don't see a connection or indication for an obstacle resulting in frustration, especially towards the end.
I hope to see more of your games on future jams.
Amazing graphics for a one week project.
The controlls feal quite good.
Good job on the thrid person camera and the generell atmosphear.
I did not know how to get the spiders of from me, until I read the description. Maybe you can explain this in the game itself.
Nice game you put together.
The mechanic that the arrow gets stronger the longer you hold is really good.
I have some suggestions to make the game even better.
- Making the generell gameplay a bit faster could improve the games flow
- In the last Level there is no indication of where to go (but the twist is therefore more impactful)
- Let the bullets of the enemy not collide with each other
With that said I'd hope to see more games made by you.
Good job on the art and music.
Right from the start the game feals pretty good.
Some suggestion from my side
- some times the comunication to the player feals a bit hard to understand.
The instructions at the start could be more clearly defined.
- there could be some improvements made on the platformer side.
Great turorials covering that topic are on youtube and other places.
Besides that it is amazing what your team pulled of in a week.
I really liked the dialog boxes with the camera zoom and the text slowly popping in like in good old gba games.
It felt a bit rough when colliding with wall.
How do you do the movement of the player ?