Cool game, team! The typing idea is interesting - I think it could be taken further, and into a more connected context. Especially since typing, and keyboard layouts, are so tightly tied to the dominance of the English language, and making it hard to type has interesting analogues with language.
At first as I played, I thought I was a housewife in an USA home, and thought the typing was supposed to be about language barriers between some USA (usually white) men, and women from Asia who have been paid/offered green card to get fly to USA and marry the man. That could be an interesting angle to explore!
I think the pacing of the game could have been a little quicker overall - the typing I think was generally fine (maybe make less letters switch places? Maybe the tedious cooking tasks could have been represented in a non-typing mini game that is still tedious?), the big one was walking in the city, which could have been quicker without losing the sort of contemplation and sense of tedious labor it conveys.
Other than that, I wonder if the "father's side" could have been handled more carefully - though I think the game adds nuance with the father talking about respectability/reputation as these social behaviors that partially drive his poor behavior towards his wife, more nuance could have been nice (longer conversations - maybe the wife questions their roles and routines, and that explains a bit of the father's (flawed) ideology, etc.)
Anyways nice game! Would love to test any future work from any of the team.