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Callum John

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A member registered 234 days ago · View creator page →

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A solid puzzle platformer with a few rough edges.

The idea of changing your weight to solve puzzles  is a novel one, and I easily lapped up the first eight levels, but after that it just... stopped. I'd found all eight doors, defeated all of their fiendish brain teasers, but to no avail.

None of the hooded figures seemed to care, I couldn't see a way out and just closed the game. It's a shame really, shouldn't I get a credits roll or something? Very odd.

Finally, consider researching your titles in future. Where I'm from, Dyson is a rather famous brand of vacuum cleaner--

[Tries to Find a Link as Evidence]

...Oh.

"A Dyson sphere is a hypothetical megastructure that completely encompasses a star and captures most or all of its power output". You learn something new every day.

(Edited 1 time)

I adored this demo.

Though the amount of health on the bosses was almost ridiculous at times, the atypically melancholy music score, surreal backdrops that actually force you to watch where you're flying and the teleportation gimmick were all wonderful.

I'd love to see how this develops, should you get funded, though I've noticed rather a large amount of spelling and grammar issues in the description.

Otherwise, good luck!

I really enjoyed my time with Idra and the Little Fish. I loved the environmental design, the lighting and the fact that both characters in the story are co-dependant on each other. If I had one gripe, it'd be that the crystal puzzle feels a little cheap. Trial and error with a bunch of dead end doors wasn't very fun.

More please!

I really lost my patience with this one towards the end.

It had some good scares, some bad scares...

But at the end of the day, this game ate my inkwell.

I picked it up towards the beginning of the scavenger hunt, forgot I did so, then went back to where it was supposed to be only to find it was gone. Didn't show up on the plinth either, and it was the only one I was missing. I had to start all over again.

Overall a pretty decent demonstration.

Hey there.

I'd love to comment on your game, but I can't seem to get the fairy(?) to move.

I can't see anything resembling a cursor, and pushing both the keyboard and mouse buttons does nothing. I'm playing on a Windows 10 machine with two monitors and a gamepad connected. Please let me know if you need further details.

What? You can't just end it right before the final boss... That's not fair! It's like promising a three course meal, delivering on the starter and main courses, and as soon as the dessert shows up, you tip the bowl upside-down on my head!

I feel so betrayed.

But then again, I guess it's my fault for not clicking the 'more information' button. It's also rather thematically appropriate. But in all honesty, I adored this game. I really dug it's humour, setting and visuals, and was willing to overcome some odd control issues and visual artefacts to just enjoy the experience.

I live for games like this. Please finish it.

Nicely done.

Loved the aesthetic and blitzed through the the first 5 levels, but I feel the games flaws started to show by level 6 when the randomly generated content begins. It's difficult to tell how high up a cube is due to a lack of perspective, and some platforms I thought were safe turned out to be red herrings.

Having a button that shades the cubes in different colours or the like to let you know which elevation they're on would probably fix most of my complaints.

A sterling effort!

Posted in Magma comments

Won't replace my 'Go-To Guitar Hero PC Substitute' Phase Shift any time soon, but I liked what I saw. I found it difficult to determine where I was missing due to a lack of an ear-splitting guitar squeak noise on a mistake, and I have no idea where to start on expanding on the measly 5 demo tracks, but otherwise a noble effort.

In addition, the game had trouble recognising my Guitar Hero: World Tour controller for the XBox 360, setting me as the third player and jamming the fourth and first frets shut. I had to use keyboard emulation via JoyToKey.

Excellent.

As the credits rolled for 'To Libertad', I got this immense sense of satisfaction that I usually feel after finishing an amazing book, or film. Sure it's got some rough edges; panels dragging on for too long or music not looping properly, but the pacing was sharp and I honestly really liked the characters. Perhaps more than I expected to. Perhaps more than I should...

...Also, you did not make this in four weeks. Original music, writing and artwork this polished? I call shenanigans. And if not, what the heck am I doing here? I need to get out there, see the world, make things! But in the mean time, the best of luck to your future work.

Could you please have the game available to download as a .exe? I'm lazy and don't feel like installing something this short onto my hard drive.

Thank you.

In regards to the game, it really is a neat concept, though I feel a fight like this may need some kind of larger game to contextualize it. But as it stands, it's mostly functional.

I like the idea of having the segments of code visible in the game as the boss conjures objects out of thin air shoots all over the place as a visual cue, but in execution, it's a little distracting. It always shows up in the same place and has this scrolling effect which doesn't finish showing you the text before it cuts to the next attack.

Formatting, UI and movement could all use work, but overall a decent prototype.

Only trouble is, the game doesn't appear to have an end. After blasting... you, I guess? Full of blue lead, your health went into negative values and nothing happened. That was a little disappointing... At least display some text informing me of my superiority!

Replied to Rahaio in NIVA comments

No problem. It's a shame about the screenshot, though. That would have helped you a lot if it weren't for the fact the URL exceeded the character limit somehow.

Posted in NIVA comments

Greetings. Unfortunately, it appears that I have broken your game:

[Insert Screenshot Here Because It appears to be to High of a Quality for itch.io]

That's me, stuck in a wall and unable to free myself. Such a shame too, at it happened just as I was starting to get immersed... Oh well. Just as a *hopefully polite* suggestion, please consider looking into your algorithms that handle all of this kind of stuff stuff right away, as well as sticking some invisible walls around these dodgy rocks so that other players don't get stuck like I did.

For reference, I was playing the Windows version of the game with an Xbox 360 controller, and I deliberately tried jumping onto the rocks because I thought that they could be used as a foothold for the ledge you see there. Whoops!