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SCREAM CATALOGUE

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A member registered Sep 10, 2018 · View creator page →

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Sending condolences and hugs your way. Hope you're doing okay and managing things well. It's completely understandable to take a break from working on creative projects, and I hope you're able to get back into the speed of things when you're able to. By the way - check the jam page for your game if you haven't read the feedback already; I tried to give as much feedback as possible for everyone's submission. 

Thanks again, and hope things are ok  :) 

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It's ok! Late uploads are fine if it's that close to the deadline or for the purpose of fixing bugs - but thanks for being considerate of the rules :)

That's completely okay! I think you'll perfectly iron out the kinks with a post-jam version; excited to see where you take some of the ideas and environments in this surreal hellish world you've created. Hopefully you'll stick with it!  

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Ahh...I get it now! Cheers for the clarification.

Unfortunately I can't for the life of me get this game to work. Once you're at the elevator, you walk into it, it begins to rise, ending up hovering high over the level, and the door opens. If you jump out, you fall...back into the space where you entered the elevator. Am I missing something, or is this a bug? 

Hey Matt, thanks for joining SCREAMWORLD! 

Jams are great opportunities to motivate to build on existing dev skills. I agree, the horror genre can invite ideas with trite stereotypes and tired cliches, and that's why I really enjoy the new and interesting ideas folks try out when making horror games for this jam.  

The atmospheric horror direction is a great one, and paired with exploration mechanics, it sounds like you've got an interesting game on your hands. Looking forward to see what you come up with! 

You're welcome. I'm going to allow new uploads past the deadline, so feel free to keep adding to the submission after tomorrow! You may also want to label the game as a WIP so people rating and commenting don't expect a complete game. At any rate, the ratings don't mean too much. I'm looking forward to see what your work in progress will be like, and hope to see you in a future SCREAM JAM!  

That's completely understandable - life commitments and being able to manage tough times comes well before game projects. I hope you are coping well and are able to support the person that you mentioned.  

The voting period lasts a week, so if you'd like to upload the game in that timeframe if you wish, just submit a blank submission, and I can turn the 'update during voting period' feature on at some point, if you let me know. 

Otherwise, if you are interested, the next Scream Jam is in two months and can be found at this link. (You're the first person to know about it!)

Take care, and best wishes, I hope things get better for you. Hope to see you in the future! 

Hey, just making sure you're aware the game still needs to be submitted to the jam via the jam's page, where you can continue to update until the deadline! If this is just a placeholder page, then nevermind :) Looking forward to playing! 

Sounds awesome! Big fan of the Myst series - Riven is one of my favorite games of all time. There's definitely a lot of appeal to games that have fleshed-out lore where exploring and learning about the fictional world is a joy in its own. 

I hope you are able to find the time to get a framework for the game down by the end of the game jam and hopefully work on the project afterwards! The crunch can be hard to manage, but hopefully it can set you up to flesh out this awesome idea for a fictional world afterwards. 

Looking forward to seeing what you come up with! 

Thanks for understanding! There are lots of jams that have less restrictive rules or go over broader periods of time, so I hope it isn't too discouraging! I hope the other jams you've submitted the game to generates a lot of attention/plays and more support! 

Hi PocketPuzzle! Glad to have you join! What do you think you're going to make?

Hey EPHEX, thanks for your interest in SCREAMWORLD and submitting 'The Void' to the jam! Unfortunately, one of the rules we try and enforce is keeping submissions to games made mostly within the jam period. We do this to encourage people to participate with the jam and its community itself, and also keep the voting for ranked submissions fairer so that all games were made with the same timeframe available. I've delisted the game as a submission for the jam for these reasons, but nonetheless this game looks awesome and I'm going to check it out!

I had a complete memory blank and for whatever reason mistook (the admittedly really good puzzle game) Antichamber for the Submachine series. No idea why! I agree, it's a really good series. Speaking of good series - I am a Twin Peaks fan and made a David Lynch fangame recently (it's on Itch) so I absolutely am going to have to check the Rusty Lake series out, thanks for the rec! 

I agree about near-realism in games. There's something very appealing with artstyles and narratives that have a sort of fractured verisimilitude. It's almost like real life, but there's a hit of something awry, without being blatantly fantastical. 

Hey! Thank you for joining the jam! 

It's really cool that you're able to integrate a musically-trained background into your creative projects. I agree that soundtracks are an often overlooked (and rushed) dimension of game development that often leads to complacency. I'm a stranger to music theory, but there's definitely just something fun about being able to compose for your own game and really have control over the tone and atmosphere of your game, instead of trying to fit what you've made with someone else's loops/royalty-free soundtracks. 

What adventure games inspired you to create projects in that genre? They're a favourite of mine too! 

Awesome to hear that you recently started game development and built modelling/programming skills from the ground up - I hope you keep at it with contributing to jams and also working on long-term projects, it's very impressive! 

Hey, thanks for joining the jam! It's great to see some love for the traditional point-and-click adventure game and I'm glad there's still folks developing games in the genre. I still remember playing the Crimson Room flash game years ago and playing a lot of the old flash escape games that have now become a massive genre in their own right - the really good ones like the Antichamber series are awesome. What are some of your inspirations for focusing on those genres? 

Hi, thanks for getting in touch! 

The jam generally doesn't have strict requirements, however in the spirit of a game jam format it's generally perferred that games will be made for the jam during the jam period, at most integrating minor/structural parts of an earlier engine/project. This is to encourage people to share their dev experiences, learn/try something new, and put the games on a more equal footing (although the competitive aspect of this jam is relatively light).

Due to vote brigading this jam has a voting system that is open only to other participants - for that reason if the game is limited to those that pay for it, there may not be too many people voting and interacting with it.

I hope that answers your question! Best of luck with the larger project that you're working on.

Great addition! This adds a lot more utility in giving more options to figure out which chords are compatible with one another in the same key. Looking forward to future updates!

Hey, this is super cool! As someone that isn't musically trained it's hard to figure out what notes the chords constitute - it'd be cool to have a feature that shows that. Really useful tool! 

Welcome to SCREAMWORLD! Thanks for joining - or considering joining - the third instalment of SCREAM JAM. I'm looking forward to playing all your submissions come the end of the jam in early March, and hope to be seriously spooked in the process! 

I'm SCREAM CATALOGUE (@screamcatalogue) - and, if you couldn't infer from the name, I've been running a bunch of horror game jams since October to encourage scary, surreal, and downright weird games on Itch! I've made a few games with Caveware Digital (@caveware) since 2014. The last game we made was Ghost Dance, which was made for the SCREAM SEASON game jam in December.

 Feel free to introduce yourself in this thread and plug your own work. What projects have you worked on? 

This was probably the darkest submission for a SCREAM JAM so far! I liked how you dealt with quite gratuitous themes whilst not getting carried away with them. Great idea to take inspiration from a real-world story which lent the narrative an aura of realism. The sound design, as said by others, was done well and contributed to the atmosphere. I liked how you handled the narrator, whose paranoid and depraved worldview, as fia glas mentioned, raised questions as to the boundaries between reality and fantasy. Having done a lot of study in criminal litigation let me tell ya, the world of crime is even more dark and surreal than the bizarre and unsettling narrative this story conjures! Good work! 

I have a soft spot for RPG Maker games and I think this is the first game to use it in a SCREAM JAM so I really liked this! It was a good experience that harnessed the neat idea about being able to interrogate lost souls to resolve their internal conflicts and allow them to pass to the hereafter. The addition of multiple endings was really cool and suited the afterlife tone of the game. It was also a fun opportunity to write lots of different ghost characters with their own afterlife crises; the snarky tone of the protagonist kinda makes it clear you had a blast when writing this. As others have said the only constructive criticism I can offer - like many RPG Maker games - is that the stock assets didn't quite fit everything they were used for, particularly the character portraits. Thanks for contributing to SCREAM SEASON!

I have a soft spot for RPG Maker games and I think this is the first game to use it in a SCREAM JAM so I really liked this! It was a good experience that harnessed the neat idea about being able to interrogate lost souls to resolve their internal conflicts and allow them to pass to the hereafter. The addition of multiple endings was really cool and suited the afterlife tone of the game. It was also a fun opportunity to write lots of different ghost characters with their own afterlife crises; the snarky tone of the protagonist kinda makes it clear you had a blast when writing this. As others have said the only constructive criticism I can offer - like many RPG Maker games - is that the stock assets didn't quite fit everything they were used for, particularly the character portraits. Thanks for contributing to SCREAM SEASON!

Good work on a Twine interactive story - it's great to see so many being made for this jam! I like how this short story uses a really neat thing I've seen in Twine which is where links are used to expand and elaborate on the meaning of words integrated into the story. I think leaving the cause of what you've done ambiguous was a good way to leave the horror up to the interpretation of the reader. Thanks for contributing! 

Good work on a Twine interactive story - it's great to see so many being made for this jam! I like how this short story uses a really neat thing I've seen in Twine which is where links are used to expand and elaborate on the meaning of words integrated into the story. I think leaving the cause of what you've done ambiguous was a good way to leave the horror up to the interpretation of the reader. Thanks for contributing! 

This is a cute little game! The PICO-8  is an awesome platform and I'm glad you're getting a handle of it. I like the backstory you made to this game, which is a simple collection / avoidance game but surprisingly quite challenging! As others have said that ghost goes too damn fast, but I was able to get four presents before giving up! I think if I were to change the game mechanics (I understand this is WIP) I'd add a grace period for the ghost chase and maybe improve the acceleration on the player when holding down the arrow key input. Thanks for submitting this game to SCREAM JAM! 

This is a cute little game! The PICO-8  is an awesome platform and I'm glad you're getting a handle of it. I like the backstory you made to this game, which is a simple collection / avoidance game but surprisingly quite challenging! As others have said that ghost goes too damn fast, but I was able to get four presents before giving up! I think if I were to change the game mechanics (I understand this is WIP) I'd add a grace period for the ghost chase and maybe improve the acceleration on the player when holding down the arrow key input. Thanks for submitting this game to SCREAM JAM!  

Unfortunately at this stage there is no save function in the game. However, the game isn't long - it should take about 30 min to complete. Sorry! 

Haha thanks! No worries for the confusion - I've seen that question come up a few times.

You start far away from the Lynch cube. Try walking towards him until the UI displays his name. If that doesn't work, let us know and we'll look into it!

Thanks so much for the LP! Big fan of the commentary and jokes on this one. Not sure if the game is more or less weird not knowing Lynch's works but I'm glad you enjoyed it nonetheless!

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Hey! Try moving around with WASD and clicking to interact - it's not a splash screen, by that point, you're 'in' the game world, so to speak.  It's a little confusing!

Hey! Try moving around with WASD and clicking to interact - it's not a splash screen, by that point, you're 'in' the game world, so to speak.  It's a little confusing!

Let me know when you update it! I definitely could do for some more bowling haha

Thanks for the feedback, it's super appreciated! Yeah, there's definitely some tedium in the game we could have ideally smoothed out. When specifically did the crash happen for you? I'll get Josef to look into it. 

I know it's unfinished, but there's an amusing sense of humor to the narrator's sense of disinterested detachment as you enter the endgame and die. "Yeah, you're in a freezer. Smart move. / No, you die / people find your frozen corpse in the morning" made me crack up. It's also a good Twine project that has some choices to stop it being too linear, a neat rhyming structure, and an original horror setting. Good job on this one!

Good job on a narrative-focused game! I think the atmosphere for this one was done well - the apathetically morbid tone of the characters was great and the minimal and humorous dialogue made for an amusing contrast to the subject matter. I wasn't quite sure where this was going to go - you obviously had a blast making a creative world within which lurk a range of dark and creepy characters.

For constructive criticism, I think a narrative-focused game probably needs some sort of closure; the ending was anticlimactic and confusing. Moreover some sort of interaction to give the player a sense of agency would enhance the 'on rails' nature of the game. Thanks again for contributing to the SCREAM JAMs and I hope you keep on making a bunch of unique, creepy games on the site!   

Good job on a narrative-focused game! I think the atmosphere for this one was done well - the apathetically morbid tone of the characters was great and the minimal and humorous dialogue made for an amusing contrast to the subject matter. I wasn't quite sure where this was going to go - you obviously had a blast making a creative world within which lurk a range of dark and creepy characters.

For constructive criticism, I think a narrative-focused game probably needs some sort of closure; the ending was anticlimactic and confusing. Moreover some sort of interaction to give the player a sense of agency would enhance the 'on rails' focus of the game. Thanks again for contributing to the SCREAM JAMs and I hope you keep on making a bunch of unique, creepy games on the site!   

For a two-day submission this is good fun. The idea to play as an elf who reluctantly is forced to bowl using the bodies of his elf friends as pins is a devilishly evil one! I guess Christmas isn't gonna be so merry after all...

Given the context the game was made in, constructive criticism seems a bit unnecessary, but the bowling would have been a little more interesting and uncertain with some basic physics/spin or a quicker bowling speed. Also, I did find the secret skeleton in the bottom left of the alley!

For a two-day submission this is good fun. The idea to play as an elf who reluctantly is forced to bowl using the bodies of his elf friends as pins is a devilishly evil one! I guess Christmas isn't gonna be so merry after all...

Given the context the game was made in, constructive criticism seems a bit unnecessary, but the bowling would have been a little more interesting and uncertain with some basic physics/spin or a quicker bowling speed. Also, I did find the secret skeleton in the bottom left of the alley!