Hey, uh… do you do anything to prevent memory leaks? Doing literally anything leaks memory. Even just deleting letters or blanking your canvas leaks memory (even if your canvas was already blank), which if anything should free some up… Of course, the issue is significantly worse when you actually do send messages or when multiple people are in the room.
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Do you want him to not even bother with Linux builds in the future? I would certainly prefer running a native Linux version over a Windows build in Proton. Saying things like that is why developers usually don’t even bother with Linux builds and you have to deal with issues like Tetris Effect crashing when it displays a video, which wouldn’t be an issue if it had a native build.
Something that kinda bugs me: the app can’t decide between the spelling “Froggy” or “Froggie” (ex. logo is froggie, window title and unity data folder name are froggy). Would also be nice if we could disable some of the movement or import our own graphics/sounds for additional nostalgia. Final request is support for entering text on the standard Android software keyboard in the Android port, the keys are a little small for touchscreens. Other than those, I love it!
edit: oh yeah, the Android version also doesn’t have any way to run Deluxe. Would be nice if that could be added to the downloads here.
edit 2: Mac and Linux builds would also be nice, they should be very easy to create since that just requires a few clicks in Unity.
Is the included VR shortcut supposed to be linked to the default build directory (D:\Projects\Unity\gnog-standalone-build\Builds\win\standalone\GNOG.exe)? It doesn't work since the path is wrong, and while I know I could fix it by using a batch file instead I think that's something the game should include.