lol, thank you very much :D
yes, it turned out tricker that I intended, sorry about that. Cool video btw, and thanks again for trying out my game :D
I didn't like the lava too, Thanks ! I may redo the game, I will try to force introduce the player to the wall jumping ability, before they get further.
Thank you very much for your feedback. And what is that Game Dev World Championship ? , I don't think this game as it is right now, has any chance of winning anything, lol
damn that was hard, I made to 100... lol. Nice one !
Have you tried make the character white for contrast ?, there where moments I was deeply focus, I lost track of the character. I really like the dark theme tho
Oh thank you so much ! the fact that people appreciate my artwork amaze me.
You are right, the controls are quite tough, the thing is, I intended this game for mobile device, with touch swipes. And mouse input with the small window feels weird.
yes, with the music/sfx, I underestimated the time that final polish, menus and UI takes. So I failed to finish in time.
thanks again for your feedback :)
Yes, I made this game and tested it on an Android device. I added a WebGL version with the mouse, so it was easy to access.
Lol, I'm new to the art/graphics part of making games, I really struggle with that, so thank you so much ! :)
Yes, thanks for the feedback. I think I'm gonna take the controls and make a more simple and fun game for mobile device.
And yes, I played too much myself, so I didn't feel it intense. That makes your feedback more important, so thanks again :D
Yes, I totally agree. I may redo the hole game as an endless runner, with hand design level blocks, so they are more clear and fun, and so you don't get stuck with a too far jump, or a dead end.
So yes, thank you so much for your feedback and time. :D
Hey, reading your post now I found out that my idea is not original at all, but oh well, I already started. By the way you guys are doing great stuff.
So, my game is about defeating zombies before they touch you. By rotating the mirrors to reflect the light beam. Your attack damage increases with the amount of bounces.
I already have the programming part done. I still need to work with the zombies pathfinding part tho.
But I just started doing some art with magicavoxel, and I thought I could post some basic progress here.
Hope you guys like :D, sorry for my english
Temple Gate is a First Person MinesWeeper, mark all traps and reveal all the blocks to open the gate. Try not to blow up.
This is my second game, made for the game a week challenge. I overestimated the time that it takes, and made it in two days.
Some models, are from the unity assets store, and the music also.