Thanks for the feedback.
Zooming out also worked around it, but not having it be an issue would be better. I've implemented a quick workaround for the scrolling issue. I'll need to do a different workaround for later games though.
Thank you for the feedback.
This game is a clone of an old "genre" of games. In these pipe puzzle games, you turn the pipes until they form a path from the "source" to the "sink". In this case, the source is the blender spout, and the sink is the haaton.
When you've succeeded in forming a path, a sfx should play, and you will no longer be able to turn the pipes. At that point, the "heart" button on the blender will go from "gray" to "red". Click on the button at that point in time.