Ooh this game is fantastic! It's like some kind of idle/tamagotchi/tycoon game, with adorable ridiculous chickens. I tested it on my work computer, but I can't wait for the mac version to come out so I can properly invest in my chicken farm. :)
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The art in this is so crisp, clean, and beautiful! I love all the little vignettes along the walk. And using an overworld for the return journey is such a nice way to reflect on the events of the stroll - a literal change in perspective!
I love all the wonderful and odd animals and objects and descriptions in this! Sadly, after a long and fruitful shopping trip, I started my journey alone and died two days in. Lesson learned: always bring a friend! (Also really cool to see my font in action!)
I played this at work without sound (I'll listen to the playlist later, promise!) - even so, the story is so well-told! All the vignettes, the background conversations ("I'm talking to someone offscreen!"), the turn of the seasons, the tape-themed UI details... all tying into the tale of the two people at its core. A relationship in all its beautiful, messy, bittersweet glory.
This is everything I wanted from The Sims! Building lovely houses and taking care of llamas. I like the simple idle-game-like loop here: make sure can take care of one llama well, shear it, buy another llama, build out your villa to support more llamas, shear them, rinse and repeat. There are quality-of-life features that would be nice (mood indicators for llamas, better discoverability for the wall-toggle, clearer indications of when a llama can't access something because it's inaccessible vs when there are llamas in the way, easier wall/floor building) and it would be lovely for more of the items interact with llamas somehow. Also I think some of the shop categories are getting cut off on smaller screens, so I couldn't access (for example) the couch. But overall I love seeing such a minimalist take on such an ambitious game, and I'm totally enraptured by it!